Aaron Suen 35292eb259 Switch to an internal sound API
Avoid mangling official Minetest API
functions that mods may want to
use directly.
2020-04-05 21:22:51 -04:00

81 lines
2.4 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local ItemStack, minetest, nodecore, pairs, setmetatable, vector
= ItemStack, minetest, nodecore, pairs, setmetatable, vector
-- LUALOCALS > ---------------------------------------------------------
local litgroup = {}
minetest.after(0, function()
for k, v in pairs(minetest.registered_items) do
if v.groups.torch_lit then
litgroup[k] = true
end
end
end)
local function islit(stack)
return stack and litgroup[stack:get_name()]
end
local function snuffinv(player, inv, i)
nodecore.sound_play("nc_fire_snuff", {object = player, gain = 0.5})
inv:set_stack("main", i, "nc_fire:lump_ash")
end
local bright = nodecore.dynamic_light_node(8)
local dim = nodecore.dynamic_light_node(4)
local ambtimers = {}
minetest.register_globalstep(function()
local now = nodecore.gametime
for _, player in pairs(minetest.get_connected_players()) do
local inv = player:get_inventory()
local ppos = player:get_pos()
-- Snuff all torches if doused in water.
local hpos = vector.add(ppos, {x = 0, y = 1, z = 0})
local head = minetest.get_node(hpos).name
if minetest.get_item_group(head, "water") > 0 then
for i = 1, inv:get_size("main") do
local stack = inv:get_stack("main", i)
if islit(stack) then snuffinv(player, inv, i) end
end
elseif islit(player:get_wielded_item()) then
-- Wield light
local name = player:get_player_name()
nodecore.dynamic_light_add(hpos, bright, 0.5)
-- Wield ambiance
local t = ambtimers[name] or 0
if t <= now then
ambtimers[name] = now + 1
nodecore.sound_play("nc_fire_flamy",
{object = player, gain = 0.1})
end
else
-- Dimmer non-wielded carry light
for i = 1, inv:get_size("main") do
if islit(inv:get_stack("main", i)) then
nodecore.dynamic_light_add(hpos, dim, 0.5)
end
end
end
end
end)
-- Apply wield light to entities as well.
local function entlight(self, ...)
local stack = ItemStack(self.node and self.node.name or self.itemstring or "")
if not islit(stack) then return ... end
nodecore.dynamic_light_add(self.object:get_pos(), bright, 0.5)
return ...
end
for _, name in pairs({"item", "falling_node"}) do
local def = minetest.registered_entities["__builtin:" .. name]
local ndef = {
on_step = function(self, ...)
return entlight(self, def.on_step(self, ...))
end
}
setmetatable(ndef, def)
minetest.register_entity(":__builtin:" .. name, ndef)
end