Aaron Suen 7c18b8110d Sponge nerf.
- Spawn fewer clumps.
- Spawn larger clumps.
- Spread much slower.
2019-02-23 23:29:55 -05:00

53 lines
1.6 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local math, minetest, nodecore
= math, minetest, nodecore
local math_floor, math_random
= math.floor, math.random
-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
local maxy = -8
local miny = maxy - 8
local c_sand = minetest.get_content_id("nc_terrain:sand")
local c_water = minetest.get_content_id("nc_terrain:water_source")
local c_sponge = minetest.get_content_id(modname .. ":sponge_living")
nodecore.register_mapgen_shared(function(minp, maxp, area, data, vm, emin, emax)
if minp.y > maxy or maxp.y < miny then return end
local function spawn(x, y, z)
nodecore.scan_flood({x = x, y = y, z = z}, 5, function(p)
if math_random() < 0.1 then return true end
local idx = area:index(p.x, p.y + 1, p.z)
if data[idx] ~= c_water then return false end
data[idx] = c_sponge
end)
end
local qty = math_floor(math_random() * (maxp.x - minp.x)
* (maxp.z - minp.z) / (64 * 64))
for n = 1, qty do
local x = math_floor(math_random() * (maxp.x - minp.x)) + minp.x
local z = math_floor(math_random() * (maxp.z - minp.z)) + minp.z
local starty = maxp.y
if starty > (maxy + 1) then starty = (maxy + 1) end
local endy = minp.y
if endy < miny then endy = miny end
local waterabove = nil
for y = starty, endy, -1 do
local idx = area:index(x, y, z)
local cur = data[idx]
if cur == c_water then
waterabove = true
elseif cur == c_sand and waterabove then
spawn(x, y + 1, z)
break
else
break
end
end
end
end)