2020-06-28 15:32:27 -04:00

67 lines
1.8 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local minetest, nodecore, vector
= minetest, nodecore, vector
-- LUALOCALS > ---------------------------------------------------------
nodecore.amcoremod()
local modname = minetest.get_current_modname()
local nodepref = modname .. ":glyph"
local coallump = "nc_fire:lump_coal"
for i = 1, #nodecore.writing_glyphs do
local glyph = nodecore.writing_glyphs[i]
local desc = glyph.name .. " Charcoal Glyph"
local tile = glyph.flipped
and (modname .. "_" .. glyph.flipped .. ".png^[transformFX")
or (modname .. "_" .. glyph.name:lower() .. ".png")
minetest.register_node(nodepref .. i, {
description = desc,
tiles = {
tile,
"[combine:1x1"
},
drawtype = "nodebox",
node_box = nodecore.fixedbox(
{-0.5, -15/32, -0.5, 0.5, -14/32, 0.5}
),
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
pointable = false,
groups = {
flammable = 1,
alpha_glyph = 1
},
drop = coallump,
floodable = true,
sounds = nodecore.sounds("nc_terrain_crunchy"),
on_node_touchthru = function(pos, node, under, player)
local raw = nodecore.touchtip_node(under, nil, player)
if vector.equals(vector.subtract(under, pos),
nodecore.facedirs[node.param2].b) then
return raw .. "\n" .. desc
end
return raw
end
})
end
local oldcsff = minetest.check_single_for_falling
function minetest.check_single_for_falling(pos, ...)
local node = minetest.get_node_or_nil(pos)
if not node then return oldcsff(pos, ...) end
if minetest.get_item_group(node.name, "alpha_glyph") ~= 0 then
local dp = vector.add(pos, nodecore.facedirs[node.param2].b)
if not nodecore.writing_writable(dp) then
minetest.remove_node(pos)
return true
end
end
return oldcsff(pos, ...)
end