7313aaab43
If a "moving" item is not moving by at least 25cm per second, then assume it's "stuck" and allow it to build up "potential" for tunneling, up to a sane limit (to prevent it from getting so large that it's likely to cover mostly unloaded mapblocks, which would actually reduce the probability of settling). This should get rid of any remaining "deadlocked" item entities that can happen in the normal course of gameplay.