4b1488ed3f
- Included new content. - Partially converted to base on recipes instead of just items. - Added support for group and toolcap checks. Fixed a number of small bugs elsewhere in the process.
76 lines
1.9 KiB
Lua
76 lines
1.9 KiB
Lua
-- LUALOCALS < ---------------------------------------------------------
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local ipairs, minetest, nodecore, pairs, vector
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= ipairs, minetest, nodecore, pairs, vector
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-- LUALOCALS > ---------------------------------------------------------
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local modname = minetest.get_current_modname()
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do
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local flamedirs = nodecore.dirs()
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local embers = {}
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minetest.after(0, function()
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for k, v in pairs(minetest.registered_items) do
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if v.groups.ember then
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embers[k] = true
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end
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end
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end)
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nodecore.register_limited_abm({
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label = "Fire Requires/Consumes Embers",
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interval = 1,
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chance = 1,
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nodenames = {modname .. ":fire"},
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action = function(pos)
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local found = {}
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for _, dp in ipairs(flamedirs) do
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local npos = vector.add(pos, dp)
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local node = minetest.get_node_or_nil(npos)
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if (not node) or embers[node.name] then
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found[#found + 1] = npos
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end
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end
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if #found < 1 then
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return minetest.remove_node(pos)
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end
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local picked = nodecore.pickrand(found)
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return nodecore.fire_check_expend(picked)
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end
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})
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end
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nodecore.register_limited_abm({
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label = "Flammables Ignite",
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interval = 5,
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chance = 1,
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nodenames = {"group:flammable"},
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neighbors = {"group:igniter"},
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action = function(pos, node)
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return nodecore.fire_check_ignite(pos, node)
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end
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})
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nodecore.register_limited_abm({
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label = "Fuel Burning/Snuffing",
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interval = 1,
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chance = 1,
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nodenames = {"group:ember"},
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action = function(pos, node)
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local snuff, vents = nodecore.fire_check_snuff(pos, node)
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if snuff or not vents then return end
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for i = 1, #vents do
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if vents[i].q < 1 then
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minetest.set_node(vents[i], {name = modname .. ":fire"})
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end
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end
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end
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})
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nodecore.register_ambiance({
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label = "Flame Ambiance",
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nodenames = {modname .. ":fire"},
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interval = 1,
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chance = 1,
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sound_name = "nc_fire_flamy",
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sound_gain = 0.3
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})
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