2019-04-07 18:43:11 -04:00

259 lines
5.7 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local nodecore
= nodecore
-- LUALOCALS > ---------------------------------------------------------
local addhint = nodecore.addhint
------------------------------------------------------------------------
-- TERRAIN
addhint("dug up dirt",
"nc_terrain:dirt_loose")
addhint("dug up gravel",
"nc_terrain:gravel_loose",
"toolcap:crumbly:2")
addhint("dug up sand",
"nc_terrain:sand_loose")
addhint("dug up stone",
"nc_terrain:cobble_loose",
"toolcap:cracky:2")
addhint("found deep stone strata",
"group:hard_stone",
"nc_terrain:cobble_loose")
addhint("found molten rock",
"group:lava",
"nc_terrain:cobble_loose")
------------------------------------------------------------------------
-- TREE
addhint("found sponges",
{true,
"nc_sponge:sponge",
"nc_sponge:sponge_wet",
"nc_sponge:sponge_living"
})
------------------------------------------------------------------------
-- TREE
addhint("found dry leaves",
"nc_tree:leaves_loose")
addhint("found eggcorns",
"nc_tree:eggcorn")
addhint("planted an eggcorn",
"eggcorn planting",
{"nc_tree:eggcorn", "nc_terrain:dirt_loose"})
addhint("found sticks",
"nc_tree:stick")
addhint("cut down a tree",
"dig:nc_tree:tree",
"toolcap:choppy:2")
addhint("dug up a tree stump",
"dig:nc_tree:root",
"toolcap:choppy:4")
------------------------------------------------------------------------
-- FIRE
addhint("made fire by rubbing sticks together",
"stick fire starting",
"nc_tree:stick")
addhint("found ash",
"nc_fire:ash",
"stick fire starting")
addhint("found charcoal",
"group:charcoal",
"stick fire starting")
addhint("chopped up charcoal",
"nc_fire:lump_coal",
"group:charcoal")
addhint("packed high-quality charcoal",
"nc_fire:coal" .. nodecore.fire_max,
"nc_fire:lump_coal")
------------------------------------------------------------------------
-- WOODWORK
addhint("assembled a staff from sticks",
"assemble staff",
"nc_tree:stick")
addhint("assembled an adze out of sticks",
"assemble wood adze",
{true, "nc_tree:stick", "nc_woodwork:staff"})
addhint("assembled a wooden ladder",
"assemble wood ladder",
{true, "nc_tree:stick", "nc_woodwork:staff"})
addhint("assembled a wooden frame",
"assemble wood frame",
{true, "nc_tree:stick", "nc_woodwork:staff"})
addhint("split a tree trunk into planks",
"split tree to planks",
{true, "nc_woodwork:adze", "nc_woodwork:tool_hatchet"})
addhint("carved wooden tool heads from planks",
"carve nc_woodwork:plank",
"split tree to planks")
addhint("assembled a wooden tool",
{true,
"assemble wood mallet",
"assemble wood spade",
"assemble wood hatchet",
"assemble wood pick",
},
"carve nc_woodwork:plank")
addhint("carved a wooden plank completely",
"carve nc_woodwork:toolhead_pick",
"carve nc_woodwork:plank")
addhint("bashed a plank into sticks",
"bash planks to sticks",
{"nc_woodwork:plank", "toolcap:thumpy:3"})
addhint("assembled a wooden shelf",
"assemble wood shelf",
{"nc_woodwork:plank", "nc_woodwork:frame"})
------------------------------------------------------------------------
-- STONEWORK
addhint("broken cobble into chips",
"break cobble to chips",
"nc_terrain:cobble_loose")
addhint("packed stone chips back into cobble",
"repack chips to cobble",
"nc_stonework:chip")
addhint("put a stone tip onto a tool",
{true,
"assemble nc_stonework:tool_mallet",
"assemble nc_stonework:tool_spade",
"assemble nc_stonework:tool_hatchet",
"assemble nc_stonework:tool_pick"
},
"nc_stonework:chip")
------------------------------------------------------------------------
-- LODE
addhint("found a lode stratum",
"group:lodey")
addhint("found lode ore",
"nc_lode:ore",
"group:lodey")
addhint("dug up lode ore",
"nc_lode:cobble_loose",
"nc_lode:ore")
local lodeprill = {true,
"nc_lode:prill_hot",
"nc_lode:prill_annealed",
"nc_lode:prill_tempered"
}
addhint("melted down lode metal",
lodeprill,
"nc_lode:cobble_loose")
addhint("sintered glowing lode into a cube",
"forge lode block",
"nc_lode:prill_hot")
addhint("chopped a lode cube into prills",
"break apart lode block",
"forge lode block")
addhint("tempered a lode anvil",
"nc_lode:block_tempered",
"forge lode block")
addhint("cold-forged an annealed lode tool head",
"anvil making lode toolhead_mallet",
"nc_lode:block_tempered")
addhint("cold-forged lode down completely",
"anvil making lode prills",
"nc_lode:block_tempered")
addhint("tempered a lode tool head",
{true,
"nc_lode:toolhead_mallet_tempered",
"nc_lode:toolhead_spade_tempered",
"nc_lode:toolhead_hatchet_tempered",
"nc_lode:toolhead_pick_tempered"
},
"anvil making lode toolhead_mallet")
addhint("welded a lode pick and spade together",
"assemble lode mattock head",
"anvil making lode toolhead_pick")
------------------------------------------------------------------------
-- TOTE
addhint("assembled an annealed lode tote handle",
"craft tote handle",
{"nc_lode:block_annealed", "nc_woodwork:shelf"})
------------------------------------------------------------------------
-- OPTICS
addhint("melted sand into glass",
"group:silica",
"nc_terrain:sand_loose")
addhint("quenched molten glass into chromatic glass",
"nc_optics:glass_opaque",
"group:silica")
addhint("molded molten glass into clear glass",
"nc_optics:glass",
"group:silica")
addhint("cooled molten glass into crude glass",
"nc_optics:glass_crude",
"group:silica")
addhint("chipped chromatic glass into prisms",
"nc_optics:prism",
"nc_optics:glass_opaque")
addhint("chopped chromatic glass into lenses",
"nc_optics:lens",
"nc_optics:glass_opaque")
local opticactive = {true, "nc_optics:lens_on", "nc_optics:prism_on"}
addhint("activated a lens",
opticactive,
"nc_optics:lens")
addhint("produced light from a lens",
"nc_optics:lens_glow",
opticactive)