Aaron Suen 3a4bfdb258 One last refactor to ambient sounds.
Make tree sounds managed by the mod that defines the nodes in
question using register_ambient, consistent with other things like
fluids.

nc_envsounds is now responsible for just the air moving and
cave dripping sounds made by air itself.

Common windiness logic moved into api layer.
2019-09-02 11:34:14 -04:00

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328 B
Lua

-- LUALOCALS < ---------------------------------------------------------
local include
= include
-- LUALOCALS > ---------------------------------------------------------
include("api")
include("node")
include("leafdecay")
include("stick")
include("schematic")
include("decor")
include("cultivation")
include("ambiance")