3a4bfdb258
Make tree sounds managed by the mod that defines the nodes in question using register_ambient, consistent with other things like fluids. nc_envsounds is now responsible for just the air moving and cave dripping sounds made by air itself. Common windiness logic moved into api layer.
17 lines
328 B
Lua
17 lines
328 B
Lua
-- LUALOCALS < ---------------------------------------------------------
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local include
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= include
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-- LUALOCALS > ---------------------------------------------------------
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include("api")
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include("node")
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include("leafdecay")
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include("stick")
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include("schematic")
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include("decor")
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include("cultivation")
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include("ambiance")
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