199 lines
5.3 KiB
Lua
199 lines
5.3 KiB
Lua
-- LUALOCALS < ---------------------------------------------------------
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local ItemStack, math, minetest, nodecore, pairs, setmetatable, type,
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vector
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= ItemStack, math, minetest, nodecore, pairs, setmetatable, type,
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vector
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local math_floor, math_pi, math_random, math_sqrt
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= math.floor, math.pi, math.random, math.sqrt
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-- LUALOCALS > ---------------------------------------------------------
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--[[
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Helpers for visible inventory. Use "visinv" node group.
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Sets up on_construct, after_destruct and an ABM to manage
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the visual entities.
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--]]
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local modname = minetest.get_current_modname()
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------------------------------------------------------------------------
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-- VISIBLE STACK ENTITY
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local function stackentprops(stack, yaw, rotate)
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local props = {
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hp_max = 1,
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physical = false,
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collide_with_objects = false,
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collisionbox = {0, 0, 0, 0, 0, 0},
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visual = "wielditem",
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visual_size = {x = 0.4, y = 0.4 },
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textures = {""},
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spritediv = {x = 1, y = 1},
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initial_sprite_basepos = {x = 0, y = 0},
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is_visible = false,
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static_save = false
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}
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local scale = 0
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yaw = yaw or 0
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if stack then
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if type(stack) == "string" then stack = ItemStack(stack) end
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props.is_visible = true
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props.textures[1] = stack:get_name()
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local ratio = stack:get_count() / stack:get_stack_max()
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scale = math_sqrt(ratio) * 0.15 + 0.25
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props.visual_size = {x = scale, y = scale}
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props.automatic_rotate = rotate
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and rotate * 2 / math_sqrt(math_sqrt(ratio)) or nil
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if ratio == 1 then ratio = 1 - (stack:get_wear() / 65536) end
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if ratio ~= 1 then yaw = yaw + 1/8 + 3/8 * (1 - ratio) end
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yaw = yaw - 2 * math_floor(yaw / 2)
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end
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return props, scale, yaw * math_pi / 2
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end
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minetest.register_entity(modname .. ":stackent", {
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initial_properties = stackentprops(),
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is_stack = true,
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itemcheck = function(self)
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local pos = self.object:get_pos()
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local stack = nodecore.stack_get(pos)
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if not stack or stack:is_empty() then return self.object:remove() end
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local rp = vector.round(pos)
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local props, scale, yaw = stackentprops(stack,
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rp.x * 3 + rp.y * 5 + rp.z * 7)
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rp.y = rp.y + scale - 31/64
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local obj = self.object
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obj:set_properties(props)
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obj:set_yaw(yaw)
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obj:set_pos(rp)
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end,
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on_activate = function(self)
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self.cktime = 0.00001
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end,
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on_step = function(self, dtime)
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self.cktime = (self.cktime or 0) - dtime
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if self.cktime > 0 then return end
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self.cktime = 1
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return self:itemcheck()
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end
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})
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function nodecore.visinv_update_ents(pos, node)
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node = node or minetest.get_node(pos)
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local def = minetest.registered_items[node.name] or {}
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local max = def.groups and def.groups.visinv and 1 or 0
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local found = {}
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for k, v in pairs(minetest.get_objects_inside_radius(pos, 0.5)) do
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if v and v.get_luaentity and v:get_luaentity()
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and v:get_luaentity().is_stack then
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found[#found + 1] = v
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end
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end
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if #found < max then
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minetest.add_entity(pos, modname .. ":stackent")
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else
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while #found > max do
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found[#found]:remove()
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found[#found] = nil
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end
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end
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return found
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end
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------------------------------------------------------------------------
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-- ITEM ENT APPEARANCE
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local bii = minetest.registered_entities["__builtin:item"]
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local item = {
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set_item = function(self, ...)
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local realobj = self.object
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self.object = {}
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setmetatable(self.object, {
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__index = {
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set_properties = function() end
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}
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})
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bii.set_item(self, ...)
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self.object = realobj
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self.rotdir = self.rotdir or math_random(1, 2) * 2 - 3
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local p, s = stackentprops(self.itemstring, 0, self.rotdir)
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p.physical = true
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s = s / math_sqrt(2)
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p.collisionbox = {-s, -s, -s, s, s, s}
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return realobj:set_properties(p)
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end
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}
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setmetatable(item, bii)
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minetest.register_entity(":__builtin:item", item)
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------------------------------------------------------------------------
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-- NODE REGISTRATION HELPERS
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function nodecore.visinv_on_construct(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("solo", 1)
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nodecore.visinv_update_ents(pos)
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end
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function nodecore.visinv_after_destruct(pos)
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nodecore.visinv_update_ents(pos)
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minetest.after(0, function()
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minetest.check_for_falling(pos)
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end)
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end
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nodecore.register_on_register_item(function(name, def)
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if def.type ~= "node" then return end
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def.groups = def.groups or {}
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if def.groups.visinv then
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def.on_construct = def.on_construct or nodecore.visinv_on_construct
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def.after_destruct = def.after_destruct or nodecore.visinv_after_destruct
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end
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end)
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nodecore.register_limited_abm({
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label = "VisInv Check",
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nodenames = {"group:visinv"},
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interval = 1,
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chance = 1,
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action = function(...) return nodecore.visinv_update_ents(...) end
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})
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------------------------------------------------------------------------
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-- DIG INVENTORY
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local digpos
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local old_node_dig = minetest.node_dig
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minetest.node_dig = function(pos, ...)
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nodecore.stack_sounds(pos, "dug")
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local function helper(...)
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digpos = nil
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return ...
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end
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digpos = pos
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return helper(old_node_dig(pos, ...))
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end
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local old_get_node_drops = minetest.get_node_drops
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minetest.get_node_drops = function(...)
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local drops = old_get_node_drops(...)
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if not digpos then return drops end
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drops = drops or {}
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local stack = nodecore.stack_get(digpos)
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if stack and not stack:is_empty() then
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drops[#drops + 1] = stack
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end
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return drops
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end
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