4b1488ed3f
- Included new content. - Partially converted to base on recipes instead of just items. - Added support for group and toolcap checks. Fixed a number of small bugs elsewhere in the process.
70 lines
1.9 KiB
Lua
70 lines
1.9 KiB
Lua
-- LUALOCALS < ---------------------------------------------------------
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local math, minetest, nodecore
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= math, minetest, nodecore
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local math_floor
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= math.floor
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-- LUALOCALS > ---------------------------------------------------------
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local modname = minetest.get_current_modname()
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minetest.register_craftitem(modname .. ":lump_ash", {
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description = "Ash Lump",
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inventory_image = modname .. "_ash.png^[mask:" .. modname .. "_lump.png",
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sounds = nodecore.sounds("nc_terrain_crunchy")
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})
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minetest.register_craftitem(modname .. ":lump_coal", {
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description = "Charcoal Lump",
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inventory_image = modname .. "_coal_4.png^[mask:" .. modname .. "_lump.png",
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groups = {flammable = 1},
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sounds = nodecore.sounds("nc_terrain_crunchy")
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})
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local function split(items, name, qty)
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local two = math_floor(qty / 2)
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if two > 0 then
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items[#items + 1] = {name = name .. " 2", count = two, scatter = 5}
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end
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qty = qty - (two * 2)
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if qty > 0 then
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items[#items + 1] = {name = name, count = qty, scatter = 5}
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end
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end
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for num = 0, nodecore.fire_max do
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local items = {}
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split(items, modname .. ":lump_coal", num)
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split(items, modname .. ":lump_ash", nodecore.fire_max - num)
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local name = modname .. ((num == 0) and ":ash" or (":coal" .. num))
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nodecore.register_craft({
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label = "chop " .. name,
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action = "pummel",
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toolgroups = {choppy = 1},
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nodes = {
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{match = name, replace = "air"}
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},
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items = items
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})
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end
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nodecore.register_craft({
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label = "compress ash block",
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action = "pummel",
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toolgroups = {thumpy = 1},
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nodes = {
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{
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match = {name = modname .. ":lump_ash", count = 8},
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replace = modname .. ":ash"
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}
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}
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})
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nodecore.register_craft({
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label = "compress coal block",
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action = "pummel",
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toolgroups = {thumpy = 2},
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nodes = {
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{
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match = {name = modname .. ":lump_coal", count = 8},
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replace = modname .. ":coal8"
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}
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}
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})
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