2020-03-19 21:33:01 -04:00

133 lines
3.6 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local error, math, minetest, nodecore, pairs, type
= error, math, minetest, nodecore, pairs, type
local math_floor, math_sqrt
= math.floor, math.sqrt
-- LUALOCALS > ---------------------------------------------------------
local function metaclear(meta, def)
local tbl = meta:to_table()
if not (tbl.fields[def.fieldname .. "qty"] or
tbl.fields[def.fieldname .. "time"]) then return end
tbl.fields[def.fieldname .. "qty"] = nil
tbl.fields[def.fieldname .. "time"] = nil
meta:from_table(tbl)
end
local function soaking_core(def, reg, getmeta)
if not def.fieldname then error("soaking def missing fieldname") end
def.soakinterval = def.soakinterval or ((def.interval or 1) * (def.chance or 1))
if not def.soakrate then error("soaking missing soakrate callback") end
if not def.soakcheck then error("soaking missing soakcheck callback") end
def.soakvary = def.soakvary or 0.25
if not def.soakrand then
if def.soakvary then
def.soakrand = function(rate, ticks)
return rate * (1 + def.soakvary * nodecore.boxmuller()
/ math_sqrt(ticks)) * ticks
end
else
def.soakrand = function(rate, ticks) return rate * ticks end
end
end
local rateadj = nodecore.rate_adjustment("speed", "soaking", def.label)
def.action = function(...)
local now = nodecore.gametime
local meta = getmeta(...)
local total = meta:get_float(def.fieldname .. "qty") or 0
local start = meta:get_float(def.fieldname .. "time")
start = start and start ~= 0 and start or now
local rate = 0
local delta = 0
if start <= now then
rate = def.soakrate(...)
if rate == false then
metaclear(meta, def)
return ...
end
rate = rate or 0
local ticks = 1 + math_floor((now - start) / def.soakinterval)
delta = def.soakrand(rate, ticks)
total = total + delta * rateadj
start = start + ticks * def.soakinterval
end
local function helper(set, ...)
if set == false then
metaclear(meta, def)
return ...
end
meta:set_float(def.fieldname .. "qty",
set and type(set) == "number" and set or total)
meta:set_float(def.fieldname .. "time", start)
return ...
end
return helper(def.soakcheck({
rate = rate,
delta = delta,
total = total
}, ...))
end
return reg(def)
end
local soaking_abm_by_fieldname = {}
function nodecore.register_soaking_abm(def)
soaking_abm_by_fieldname[def.fieldname] = def
return soaking_core(def,
nodecore.register_limited_abm,
function(pos) return minetest.get_meta(pos) end
)
end
function nodecore.register_soaking_aism(def)
return soaking_core(def,
nodecore.register_aism,
function(stack) return stack:get_meta() end
)
end
local pending
function nodecore.soaking_abm_push(pos, fieldname, qty)
local abm = soaking_abm_by_fieldname[fieldname]
if not abm then return end
local node = minetest.get_node(pos)
local found
for _, v in pairs(abm.nodenames or {}) do
if node.name == v then
found = true
elseif v:sub(1, 6) == "group:" then
found = found or minetest.get_item_group(node.name, v:sub(7)) ~= 0
end
end
if not found then return end
local meta = minetest.get_meta(pos)
local qf = fieldname .. "qty"
meta:set_float(qf, (meta:get_float(qf) or 0) + qty)
local tf = fieldname .. "time"
if (meta:get_float(tf) or 0) == 0 then meta:set_float(tf, nodecore.gametime) end
local func = abm.limited_action or abm.action
if pending then
pending[#pending + 1] = function() return func(pos, node) end
else
pending = {}
func(pos, node)
while #pending > 0 do
local batch = pending
pending = {}
for _, f in pairs(batch) do f() end
end
pending = nil
end
end