941d1545f2
I had wanted this to be a standard feature of the game for a while but put off merging it because: - I had hoped to find a better visual design for the ghost player entities that matched the bandolier in nc_player_wield better, and - I had scalability concerns with large servers with thousands of offline players. However, in practice it seems like the scalability issues are not as critical, and the visuals are acceptable as they are for now. In making this a standard game feature, it will probably also make sense to add an option to effectively disable parts of it (e.g. avoiding creating the ents, or even avoiding filling the database except where players' items are already taken).
3 lines
80 B
Plaintext
3 lines
80 B
Plaintext
name = nc_player_yctiwy
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depends = nc_api_all, nc_player_health, nc_player_wield
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