Aaron Suen 2a6deed2bd Fix sponge case survival inconsistency
Instead of hard-coding for the special glass case, check only open
faces of a storebox if the storebox_sealed group is set, otherwise
keep using the old logic of all directions.

A sponge will survive in a shelf or lode crate as long as no side
is exposed to air.  It will survive in glass cases as long as the
open top is not exposed to air; the sides are not checked.
2023-06-04 21:17:10 -04:00

66 lines
1.8 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local minetest, nodecore, string
= minetest, nodecore, string
local string_lower
= string.lower
-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
local txr_frame = modname .. "_glass_edges.png^(nc_tree_tree_side.png^[mask:"
.. modname .. "_tank_mask.png)"
local function register_tank(subname, desc, pane, recipeitem)
local tankname = modname .. ":" .. subname
minetest.register_node(tankname, {
description = desc .. " Glass Case",
tiles = {
pane .. txr_frame,
pane .. txr_frame,
txr_frame
},
selection_box = nodecore.fixedbox(),
collision_box = nodecore.fixedbox(),
groups = {
silica = 1,
silica_clear = 1,
cracky = 3,
flammable = 20,
fire_fuel = 2,
visinv = 1,
storebox = 1,
totable = 1,
scaling_time = 200,
storebox_sealed = 1
},
paramtype = "light",
sunlight_propagates = true,
air_pass = false,
sounds = nodecore.sounds("nc_optics_glassy"),
storebox_access = function(pt) return pt.above.y > pt.under.y end,
on_ignite = function(pos)
if minetest.get_node(pos).name == tankname then
return {modname .. ":glass_crude", nodecore.stack_get(pos)}
end
return modname .. ":glass_crude"
end
})
nodecore.register_craft({
label = "assemble " .. string_lower(desc) .. " glass case",
action = "stackapply",
indexkeys = {"nc_woodwork:form"},
wield = {name = recipeitem},
consumewield = 1,
nodes = {
{
match = {name = "nc_woodwork:form", empty = true},
replace = tankname
},
}
})
end
register_tank("shelf", "Clear", modname .. "_glass_glare.png^", modname .. ":glass")
register_tank("shelf_float", "Float", "", modname .. ":glass_float")