Aaron Suen c1d165031c Don't drop unsoftened ores
Fixes inconsistencies with high-tier tools in custom mods
2023-04-22 19:39:49 -04:00

215 lines
5.2 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local math, minetest, nodecore, pairs
= math, minetest, nodecore, pairs
local math_floor, math_pow
= math.floor, math.pow
-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
local function reg(suff, def)
def = nodecore.underride(def, {
description = "Lode " .. suff,
name = suff:lower(),
is_ground_content = true,
groups = {cracky = 2, lodey = 1},
sounds = nodecore.sounds("nc_terrain_stony")
})
def.fullname = modname .. ":" .. def.name
def.oldnames = {"nc_iron:" .. def.name}
minetest.register_node(def.fullname, def)
return def.fullname
end
local stratstone = {}
local stratore = {}
local oretile = "(" .. modname .. "_ore.png^[mask:" .. modname .. "_mask_ore.png)"
local stonetile = "(nc_terrain_stone.png^[mask:" .. modname .. "_mask_sign.png)^("
.. modname .. "_ore.png^[mask:" .. modname .. "_mask_sign.png^[opacity:140)"
local stone = reg("Stone", {
description = "Stone",
tiles = {"nc_terrain_stone.png^" .. stonetile},
drop_in_place = "nc_terrain:cobble",
silktouch_as = "nc_terrain:stone",
groups = {
stone = 1,
smoothstone = 1
},
strata = stratstone
})
stratstone[1] = stone
local ore = reg("Ore", {
tiles = {"nc_terrain_stone.png^" .. oretile},
drop_in_place = modname .. ":cobble",
groups = {stone = 1},
strata = stratore
})
stratore[1] = ore
for i = 1, nodecore.hard_stone_strata do
local hst = nodecore.hard_stone_tile(i)
stratstone[i + 1] = reg("Stone_" .. i, {
description = "Stone",
tiles = {hst .. "^" .. stonetile},
drop_in_place = modname .. ((i > 1)
and (":stone_" .. (i - 1)) or ":stone"),
groups = {
stone = i + 1,
lodey = 1,
cracky = i + 2,
hard_stone = i
},
silktouch = false
})
stratore[i + 1] = reg("Ore_" .. i, {
description = "Lode Ore",
tiles = {hst .. "^" .. oretile},
drop_in_place = modname .. ((i > 1)
and (":ore_" .. (i - 1)) or ":ore"),
groups = {
stone = i + 1,
lodey = 1,
cracky = i + 2,
hard_stone = i
},
silktouch = false,
})
end
reg("Cobble", {
tiles = {modname .. "_ore.png^nc_terrain_cobble.png"},
silktouch = {cracky = 6},
groups = {
rock = 1,
lode_cobble = 1,
cracky = 2,
lodey = 1,
cobbley = 1
},
alternate_loose = {
repack_level = 2,
groups = {
cracky = 0,
crumbly = 2,
falling_repose = 3
},
sounds = nodecore.sounds("nc_terrain_chompy")
}
})
reg("cobble_hot", {
description = "Glowing Lode Cobble",
tiles = {
"nc_terrain_gravel.png^nc_terrain_cobble.png",
modname .. "_hot.png^nc_terrain_cobble.png",
"nc_terrain_gravel.png^(" .. modname .. "_hot.png^[mask:"
.. modname .. "_mask_molten.png)^nc_terrain_cobble.png"
},
groups = {
cracky = 0,
lodey = 1,
cobbley = 1,
stack_as_node = 1,
damage_touch = 1,
damage_radiant = 1
},
stack_max = 1
})
local oreid = 0
local function regore(name, def)
oreid = oreid + 1
return minetest.register_ore(nodecore.underride(def, {
name = modname .. oreid,
ore_type = "scatter",
ore = name,
wherein = "nc_terrain:stone",
random_factor = 0,
noise_params = {
offset = 0,
scale = 4,
spread = {x = 40, y = 5, z = 40},
seed = 12497,
octaves = 3,
persist = 0.5,
flags = "eased",
},
noise_threshold = 1.3
}, def))
end
for y = 0, 7 do
local def = {
y_max = 64 - 32 * math_pow(2, y),
y_min = 64 - 32 * math_pow(2, y + 1),
clust_num_ores = math_floor(4 * math_pow(2, y)),
clust_size = math_floor(3 * math_pow(1.25, y)),
clust_scarcity = math_floor(8 * 8 * 8 * 4 * math_pow(1.25, y)),
}
if y == 7 then def.y_min = nil end
regore(ore, def)
end
regore(ore, {
y_max = 48,
clust_num_ores = 3,
clust_size = 2,
clust_scarcity = 8 * 8 * 8,
})
regore(stone, {
y_max = 32,
clust_num_ores = 4,
clust_size = 3,
clust_scarcity = 2 * 2 * 2,
})
local c_ore = minetest.get_content_id(ore)
local c_lodestone = minetest.get_content_id(stone)
local getstoneids = nodecore.memoize(function()
local stoneids = {}
local stratadata = nodecore.stratadata()
for _, id in pairs({
c_lodestone,
minetest.get_content_id(ore),
minetest.get_content_id("nc_terrain:stone")
}) do
stoneids[id] = true
for _, v in pairs(stratadata.altsbyid[id] or {}) do
stoneids[v] = true
end
end
return stoneids
end)
nodecore.register_mapgen_shared({
label = "lode exposure",
func = function(minp, maxp, area, data)
local stoneids = getstoneids()
local ai = area.index
for z = minp.z, maxp.z do
for y = minp.y, maxp.y do
local offs = ai(area, 0, y, z)
for x = minp.x, maxp.x do
local i = offs + x
if data[i] == c_ore then
if x == minp.x
or x == maxp.x
or y == minp.y
or y == maxp.y
or z == minp.z
or z == maxp.z
or (not stoneids[data[i - 1]])
or (not stoneids[data[i + 1]])
or (not stoneids[data[i - area.ystride]])
or (not stoneids[data[i + area.ystride]])
or (not stoneids[data[i - area.zstride]])
or (not stoneids[data[i + area.zstride]])
then data[i] = c_lodestone
end
end
end
end
end
end
})