nodecore-cd2025/mods/nc_api/item_punch_sounds.lua

68 lines
2.1 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local minetest, nodecore
= minetest, nodecore
-- LUALOCALS > ---------------------------------------------------------
local lasthit = {}
local function wearfx(puncher, wield)
nodecore.sound_play("nc_api_toolwear",
{object = puncher, gain = 0.5})
return nodecore.toolbreakparticles(puncher, wield:get_definition(), 4)
end
nodecore.register_on_punchnode("node punch sounds", function(pos, node, puncher)
if not nodecore.player_visible(puncher) then return end
local pname = puncher:get_player_name()
local now = minetest.get_us_time() / 1000000
local last = lasthit[pname] or 0
if now - last < 0.25 then return end
lasthit[pname] = now
local def = minetest.registered_items[node.name] or {}
local wield = puncher:get_wielded_item()
if (not def.sounds) or (not def.groups)
or (not nodecore.toolspeed(wield, def.groups)) then
nodecore.node_sound(pos, "dig")
else
nodecore.node_sound(pos, "dig",
{except = puncher})
end
if wield:get_wear() >= (65536 * 0.95) then
wearfx(puncher, wield)
end
end)
nodecore.register_on_dignode("other player dig sounds", function(pos, node, digger)
if not nodecore.player_visible(digger) then return end
return nodecore.node_sound(pos, "dug",
{node = node, except = digger})
end)
nodecore.register_on_placenode("other player place sounds", function(pos, node, placer)
if not nodecore.player_visible(placer) then return end
return nodecore.node_sound(pos, "place",
{node = node, except = placer})
end)
-- Work around 5.2 making dig/place sounds redundant,
-- but not backporting support to 5.0.
local function block_builtin_sounds(func)
return function(...)
local old_sound = minetest.sound_play
function minetest.sound_play(spec, param, ephem, ...)
if ephem and param.exclude_player then return end
return old_sound(spec, param, ephem, ...)
end
local function helper(...)
minetest.sound_play = old_sound
return ...
end
return helper(func(...))
end
end
minetest.item_place_node = block_builtin_sounds(minetest.item_place_node)
minetest.node_dig = block_builtin_sounds(minetest.node_dig)