Aaron Suen c7a90debcb Fix scaling and charcoal writing.
Making hand dig everything broke logic that was
depending on things being "not hand diggable".
Continue to treat things as not-hand-diggable if they
would take a long enough time to dig.
2019-12-29 13:57:49 -05:00

195 lines
5.3 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local ItemStack, math, minetest, nodecore, pairs, table, tonumber,
vector
= ItemStack, math, minetest, nodecore, pairs, table, tonumber,
vector
local math_floor, math_random, table_sort
= math.floor, math.random, table.sort
-- LUALOCALS > ---------------------------------------------------------
nodecore.amcoremod()
local modname = minetest.get_current_modname()
local glyphs = {
modname .. "_ava.png",
modname .. "_del.png",
modname .. "_enz.png",
modname .. "_enz.png^[transformFX",
modname .. "_san.png",
modname .. "_tef.png",
modname .. "_tef.png^[transformFX",
modname .. "_yut.png",
modname .. "_geq.png",
modname .. "_geq.png^[transformFX",
modname .. "_rex.png",
modname .. "_rex.png^[transformFX"
}
local glyph_next = {}
local glyph_alts = {}
for i = 2, #glyphs do
glyph_next[i - 1] = i
if #glyphs[i] > #glyphs[1] then
glyph_next[i - 1] = (i < #glyphs) and i + 1 or 1
glyph_alts[i] = i - 1
glyph_alts[i - 1] = i
end
glyph_next[#glyphs] = 1
end
local spinmap
do
local rots = {}
for i = 0, 23 do
local f = nodecore.facedirs[i]
local r = rots[f.t.n]
if not r then
r = {}
rots[f.t.n] = r
end
r[f.f.n] = i
end
spinmap = {}
for _, v in pairs(rots) do
local t = {}
for _, x in pairs(v) do t[#t + 1] = x end
table_sort(t)
for i = 1, #t - 1 do
spinmap[t[i]] = t[i + 1]
end
spinmap[t[#t]] = t[1]
end
end
local nodepref = modname .. ":glyph"
local coallump = "nc_fire:lump_coal"
for i = 1, #glyphs do
minetest.register_node(nodepref .. i, {
description = "Charcoal Glyph",
tiles = {
glyphs[i],
"[combine:1x1"
},
drawtype = "nodebox",
node_box = nodecore.fixedbox(
{-0.5, -15/32, -0.5, 0.5, -14/32, 0.5}
),
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
pointable = false,
groups = {
alpha_glyph = 1
},
drop = coallump,
floodable = true
})
end
local function writable(pos, node)
node = node or minetest.get_node_or_nil(pos)
if not node then return end
local def = minetest.registered_nodes[node.name]
return def.walkable and def.paramtype ~= "light"
and not nodecore.tool_digs(ItemStack(""), def.groups)
end
local oldcsff = minetest.check_single_for_falling
function minetest.check_single_for_falling(pos, ...)
local node = minetest.get_node_or_nil(pos)
if not node then return oldcsff(pos, ...) end
if minetest.get_item_group(node.name, "alpha_glyph") ~= 0 then
local dp = vector.add(pos, nodecore.facedirs[node.param2].b)
if not writable(dp) then
minetest.remove_node(pos)
return true
end
end
return oldcsff(pos, ...)
end
minetest.register_on_punchnode(function(pos, node, puncher, pointed)
if (not puncher) or (not puncher:is_player()) then return end
local wield = puncher:get_wielded_item()
if wield:get_name() ~= coallump then return end
if not writable(pos, node) then return end
local above = pointed.above
local anode = minetest.get_node_or_nil(above)
if not anode then return end
if minetest.get_item_group(anode.name, "alpha_glyph") ~= 0 then
if anode.name:sub(1, #nodepref) ~= nodepref then return end
local g = tonumber(anode.name:sub(#nodepref + 1))
if g and glyph_next[g] then
anode.name = nodepref .. glyph_next[g]
end
minetest.swap_node(above, anode)
local def = minetest.registered_items[anode.name] or {}
if def.on_spin then def.on_spin(above, anode) end
end
end)
local old_place = minetest.item_place
function minetest.item_place(itemstack, placer, pointed_thing, param2, ...)
if not nodecore.interact(placer) or (itemstack:get_name() ~= "nc_fire:lump_coal") then
return old_place(itemstack, placer, pointed_thing, param2, ...)
end
local above = pointed_thing.above
local anode = minetest.get_node_or_nil(above)
if (not anode) or (minetest.get_item_group(anode.name, "alpha_glyph") <= 0)
or (not vector.equals(nodecore.facedirs[anode.param2].t,
vector.subtract(pointed_thing.above, pointed_thing.under))) then
return old_place(itemstack, placer, pointed_thing, param2, ...)
end
if anode.name:sub(1, #nodepref) ~= nodepref then return end
local np2 = spinmap[anode.param2] or 0
if np2 < anode.param2 then
local g = tonumber(anode.name:sub(#nodepref + 1))
if g and glyph_alts[g] then
anode.name = nodepref .. glyph_alts[g]
end
end
anode.param2 = np2
minetest.swap_node(above, anode)
local def = minetest.registered_items[anode.name] or {}
if def.on_spin then def.on_spin(above, anode) end
end
nodecore.register_craft({
label = "charcoal writing",
action = "pummel",
pumparticles = {
minsize = 1,
maxsize = 5,
forcetexture = "nc_fire_coal_4.png^[mask:[combine\\:16x16\\:"
.. math_floor(math_random() * 12) .. ","
.. math_floor(math_random() * 12) .. "=nc_api_pummel.png"
},
duration = 2,
wield = {name = "nc_fire:lump_coal", count = false},
consumewield = 1,
check = function(pos, data)
return writable(pos) and minetest.get_node(data.pointed.above).name == "air"
end,
nodes = {{match = {walkable = true}}},
after = function(pos, data)
local dir = vector.subtract(pos, data.pointed.above)
for i = 1, #nodecore.facedirs do
if vector.equals(nodecore.facedirs[i].b, dir) then
return minetest.set_node(data.pointed.above, {
name = nodepref .. 1,
param2 = i
})
end
end
end
})