nodecore-cd2025/mods/nc_lux/radiation.lua
Aaron Suen fdd881ae53 Active ItemStack Modifier overhaul.
AISM's now tick against stacks, including in piles, shelves,
and player inventories, (hopefully) efficiently compared to
the old way with separate ABMs.  Item entity support is also
possible, but not necessary yet.

This started out as a bugfix for being able to put a torch inside a
shelf, which didn't make much sense gameplay-wise.  It ended up
going quite a bit further.

- Aggregate now gets wet in stack form.  Swimming with dry
  concrete now has consequences.
- Lux reactions, radiation, and infusion should now behave more
  consistently.
- Sponges can now wet or dry in stack form, including inside
  containers.
- Torch ignition, quenching, and extinguishing is now more
  consistent regardless of context, and torches are now more
  dangerous, and can ignite things in more contexts.
2019-10-29 20:03:18 -04:00

123 lines
3.3 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local math, minetest, nodecore, pairs
= math, minetest, nodecore, pairs
local math_exp, math_log
= math.exp, math.log
-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
local hand = minetest.registered_items[""]
local irradiated = modname .. ":irradiated"
minetest.register_craftitem(irradiated, {
description = "Burn",
stack_max = 1,
inventory_image = modname .. "_base.png^[mask:"
.. modname .. "_icon_mask.png",
wield_image = hand.wield_image,
wield_scale = hand.wield_scale,
on_drop = function(stack) return stack end,
on_place = function(stack) return stack end,
virtual_item = true
})
nodecore.register_healthfx({
item = irradiated,
getqty = function(player)
return player:get_meta():get_float("rad")
end
})
local luxaccum = {}
local function rademit(pos, emit)
for _, player in pairs(minetest.get_connected_players()) do
local pname = player:get_player_name()
local pp = player:get_pos()
pp.y = pp.y + 1
local dx = pp.x - pos.x
dx = dx * dx
local dy = pp.y - pos.y
dy = dy * dy
local dz = pp.z - pos.z
dz = dz * dz
local dsqr = (dx + dy + dz)
if dsqr > (32 * 32) then return end
if dsqr < 1 then
dsqr = 1
else
for pt in minetest.raycast(pos, pp, false, true) do
local pn = minetest.get_node(pt.under)
local def = minetest.registered_items[pn.name] or {groups = {}}
if def.groups.water then
dsqr = dsqr * 8
elseif pn.name ~= "air" and not def.groups.lux_emit then
dsqr = dsqr * 2
end
if dsqr > (32 * 32) then return end
end
end
luxaccum[pname] = (luxaccum[pname] or 0) + (math_log(emit) + 1) / dsqr
end
end
nodecore.register_limited_abm({
label = "Lux Irradiate",
interval = 1,
chance = 2,
nodenames = {"group:lux_emit"},
action = function(pos, node)
local def = minetest.registered_items[node.name]
local emit = def and def.groups and def.groups.lux_emit or 1
if emit then return rademit(pos, emit) end
end
})
nodecore.register_aism({
label = "Lux Stack Irradiate",
interval = 1,
chance = 2,
itemnames = {"group:lux_emit"},
action = function(stack, data)
local def = minetest.registered_items[stack:get_name()]
local emit = def and def.groups and def.groups.lux_emit
or def and def.groups and def.groups.lux_tool
and def.groups.lux_tool * 0.1
if emit then return rademit(data.pos, emit) end
end
})
local function luxradpump()
minetest.after(1, luxradpump)
for _, player in pairs(minetest.get_connected_players()) do
local meta = player:get_meta()
local rad = meta:get_float("rad") or 0
local pname = player:get_player_name()
local accum = luxaccum[pname] or 0
luxaccum[pname] = 0
local prop = math_exp(-accum / 10000)
rad = rad * prop + (1 - prop)
local redux = 0.1
local pos = player:get_pos()
local node = minetest.get_node(pos)
local def = minetest.registered_items[node.name]
if def and def.groups and def.groups.water then
redux = redux + 50
end
pos.y = pos.y + 1
node = minetest.get_node(pos)
def = minetest.registered_items[node.name]
if def and def.groups and def.groups.water then
redux = redux + 500
end
prop = math_exp(-redux / 10000)
rad = rad * prop
meta:set_float("rad", rad)
end
end
luxradpump()