2023-12-02 14:47:13 -05:00

123 lines
2.7 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local minetest, nodecore
= minetest, nodecore
-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
nodecore.register_lode("Bar", {
["type"] = "node",
description = "## Lode Bar",
drawtype = "nodebox",
node_box = nodecore.fixedbox(-1/16, -0.5, -1/16, 1/16, 0, 1/16),
selection_box = nodecore.fixedbox(-1/8, -0.5, -1/8, 1/8, 0, 1/8),
tiles = {modname .. "_#.png"},
light_source = 1,
crush_damage = 1,
paramtype = "light",
sunlight_propagates = true,
groups = {
falling_repose = 1,
chisel = 1,
optic_opaque = 1,
},
mapcolor = {a = 0},
})
nodecore.register_lode_anvil_recipe(-1, function(temper)
return {
label = "anvil making lode bar",
priority = -1,
action = "pummel",
toolgroups = {thumpy = 3},
indexkeys = {modname .. ":prill_" .. temper},
nodes = {
{
match = modname .. ":prill_" .. temper,
replace = "air"
}
},
items = {
modname .. ":bar_" .. temper
}
}
end)
nodecore.register_lode_anvil_recipe(-1, function(temper)
return {
label = "anvil recycle lode bar",
priority = -1,
action = "pummel",
toolgroups = {thumpy = 3},
normal = {y = 1},
indexkeys = {modname .. ":bar_" .. temper},
nodes = {
{
match = modname .. ":bar_" .. temper,
replace = "air"
}
},
items = {
modname .. ":prill_" .. temper
}
}
end)
nodecore.register_lode("Rod", {
["type"] = "node",
description = "## Lode Rod",
drawtype = "nodebox",
node_box = nodecore.fixedbox(-1/16, -0.5, -1/16, 1/16, 0.5, 1/16),
selection_box = nodecore.fixedbox(-1/8, -0.5, -1/8, 1/8, 0.5, 1/8),
tiles = {modname .. "_#.png"},
light_source = 2,
crush_damage = 2,
paramtype = "light",
sunlight_propagates = true,
groups = {
falling_repose = 2,
chisel = 2,
optic_opaque = 1,
},
mapcolor = {a = 0},
})
nodecore.register_lode_anvil_recipe(-2, function(temper)
return {
label = "anvil making lode rod",
action = "pummel",
toolgroups = {thumpy = 3},
indexkeys = {modname .. ":bar_" .. temper},
nodes = {
{
match = {name = modname .. ":bar_" .. temper},
replace = "air"
},
{
y = -1,
match = {name = modname .. ":bar_" .. temper},
replace = "air"
}
},
items = {
modname .. ":rod_" .. temper
}
}
end)
nodecore.register_craft({
label = "recycle lode rod",
action = "pummel",
toolgroups = {choppy = 3},
indexkeys = {modname .. ":rod_hot"},
nodes = {
{
match = modname .. ":rod_hot",
replace = "air"
}
},
items = {
{name = modname .. ":bar_hot", count = 2}
}
})