f0eeddd7ae
Enabling "quell" mode will effectively disable fire worldwide, similar to how "stasis" works, making firefighting efforts more efficient.
80 lines
2.0 KiB
Lua
80 lines
2.0 KiB
Lua
-- LUALOCALS < ---------------------------------------------------------
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local ItemStack, math, minetest, nodecore, vector
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= ItemStack, math, minetest, nodecore, vector
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local math_random
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= math.random
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-- LUALOCALS > ---------------------------------------------------------
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local firedirs = {
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{x = 0, y = 1, z = 0},
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{x = 1, y = 0, z = 0},
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{x = 1, y = 0, z = 0},
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{x = -1, y = 0, z = 0},
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{x = -1, y = 0, z = 0},
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{x = 0, y = 0, z = 1},
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{x = 0, y = 0, z = 1},
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{x = 0, y = 0, z = -1},
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{x = 0, y = 0, z = -1},
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{x = 0, y = -1, z = 0},
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{x = 0, y = -1, z = 0},
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{x = 0, y = -1, z = 0},
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}
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function nodecore.firestick_spark_ignite(pos, ignite)
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minetest.add_particlespawner({
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amount = 50,
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time = 0.02,
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minpos = {x = pos.x, y = pos.y - 0.25, z = pos.z},
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maxpos = {x = pos.x, y = pos.y + 0.5, z = pos.z},
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minvel = {x = -2, y = -3, z = -2},
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maxvel = {x = 2, y = 1, z = 2},
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minacc = {x = 0, y = -0.5, z = 0},
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maxacc = {x = 0, y = -0.5, z = 0},
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minxeptime = 0.4,
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maxexptime = 0.5,
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minsize = 0.4,
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maxsize = 0.5,
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texture = "nc_fire_spark.png",
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collisiondetection = true,
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glow = 7
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})
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if not ignite then return end
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local dir = firedirs[math_random(1, #firedirs)]
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return nodecore.fire_check_ignite(vector.add(pos, dir))
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end
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nodecore.register_craft({
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label = "stick fire starting",
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action = "pummel",
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wield = {
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groups = {firestick = true}
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},
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indexkeys = {"group:firestick"},
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nodes = {
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{match = {groups = {firestick = true}}}
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},
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consumewield = 1,
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duration = 5,
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check = function() return not nodecore.fire_quell end,
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before = function(pos, data)
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local fs = minetest.get_item_group(data.node.name, "firestick")
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* minetest.get_item_group(ItemStack(data.wield):get_name(), "firestick")
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if math_random(1, 4) > fs then
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nodecore.smokeburst(pos)
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nodecore.sound_play("nc_api_toolbreak", {pos = pos, gain = 1})
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return
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end
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nodecore.fire_ignite(pos)
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return nodecore.firestick_spark_ignite(pos,
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math_random(1, 4) <= fs)
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end
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})
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