36 lines
1.2 KiB
Lua
36 lines
1.2 KiB
Lua
-- LUALOCALS < ---------------------------------------------------------
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local ItemStack, math, minetest, nodecore, vector
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= ItemStack, math, minetest, nodecore, vector
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local math_random
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= math.random
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-- LUALOCALS > ---------------------------------------------------------
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nodecore.register_item_entity_on_settle(function(self, pos)
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local node = minetest.get_node(pos)
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if node.name == "ignore" then return end
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node = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
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if node.name == "ignore" then return end
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if self.nextscan and nodecore.gametime < self.nextscan then return end
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self.nextscan = (self.nextscan or nodecore.gametime) + 0.75 + 0.5 * math_random()
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local item = ItemStack(self.itemstring)
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for rel in nodecore.settlescan() do
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local p = vector.add(pos, rel)
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item = nodecore.stack_add(p, item)
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if item:is_empty() then
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self.itemstring = ""
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self.object:remove()
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return true
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end
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if nodecore.buildable_to(p) and (rel.y <= 0
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or nodecore.walkable({x = p.x, y = p.y - 1, z = p.z})) then
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nodecore.place_stack(p, item)
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self.itemstring = ""
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self.object:remove()
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return true
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end
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end
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self.itemstring = item:to_string()
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end)
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