7c19e0aa07
It was superseded effectively by the new inventory management system. To split stacks, count out the items to transfer onto the ground using sneak-drop, select the destination slot and pick them back up.
106 lines
3.1 KiB
Lua
106 lines
3.1 KiB
Lua
-- LUALOCALS < ---------------------------------------------------------
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local ipairs, minetest, nodecore, table, type
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= ipairs, minetest, nodecore, table, type
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local table_concat, table_insert
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= table.concat, table.insert
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-- LUALOCALS > ---------------------------------------------------------
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nodecore.register_inventory_tab,
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nodecore.registered_inventory_tabs
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= nodecore.mkreg()
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do
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local version = nodecore.version
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version = version and ("Version " .. version) or "DEVELOPMENT VERSION"
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nodecore.register_inventory_tab({
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title = "About",
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content = {
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"NodeCore - " .. version,
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"",
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"(C)2018-2019 by Aaron Suen <warr1024@gmail.com>",
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"MIT License: http://www.opensource.org/licenses/MIT",
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"See included LICENSE file for full details and credits",
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"",
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"https://content.minetest.net/packages/Warr1024/nodecore/",
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"GitLab: https://gitlab.com/sztest/nodecore",
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"Discord: https://discord.gg/SHq2tkb"
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}
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})
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end
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nodecore.register_inventory_tab({
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title = "Inventory",
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content = {
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"Player's Guide: Inventory Management",
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"",
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"- There is NO inventory screen.",
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"- Drop items onto ground to create stack nodes. They do not decay.",
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"- Sneak+drop to count out single items from stack.",
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"- Items picked up try to fit into the current selected slot first.",
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"- Crafting is done by building recipes in-world.",
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"- Order and specific face of placement may matter for crafting."
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}
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})
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nodecore.register_inventory_tab({
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title = "Pummel",
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content = {
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"Player's Guide: Pummeling Recipes",
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"",
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"- Some recipes require \"pummeling\" a node.",
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"- To pummel, punch a node repeatedly, WITHOUT digging.",
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"- You do not have to punch very fast (about 1 per second).",
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"- Recipes are time-based, punching faster does not speed up.",
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"- Wielded item, target face, and surrounding nodes may matter.",
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"- Stacks may be pummeled, exact item count may matter.",
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"- If a recipe exists, you will see a special particle effect."
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}
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})
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local fse = minetest.formspec_escape
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function nodecore.inventory_formspec(player, curtab)
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local t = {
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"bgcolor[#000000C0;true]",
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"listcolors[#00000000;#00000000;#00000000;#000000FF;#FFFFFFFF]"
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}
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local x = 0
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local y = 0
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local f
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for i, v in ipairs(nodecore.registered_inventory_tabs) do
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t[#t + 1] = "button[" .. x .. "," .. y
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.. ";2.2,0.5;tab;" .. fse(v.title) .. "]"
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if curtab == v.title or (not curtab and i == 1) then
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f = v.content
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end
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x = x + 2
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if x >= 12 then
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x = 0
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y = y + 0.5
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end
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end
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if x > 0 then y = y + 0.5 end
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table_insert(t, 1, "size[12," .. 5.5 + y .. "]")
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if f then
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if type(f) == "function" then f = f(player) end
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t[#t + 1] = "label[0," .. (y + 0.25) .. ";"
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.. fse(table_concat(f, "\n")) .. "]"
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end
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return table_concat(t)
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end
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minetest.register_on_joinplayer(function(player)
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player:set_inventory_formspec(nodecore.inventory_formspec(player))
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end)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname == "" and fields.tab then
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minetest.show_formspec(player:get_player_name(), formname,
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nodecore.inventory_formspec(player, fields.tab))
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end
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end)
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