Aaron Suen 726f385e52 Add player natural healing.
- Players heal over time at variable speed, depending on subtle
  environmental factors.
- This frees us up to work on the death mechanic, since it's no
  longer the only way to restore health and prevent an untimely
  death.
2019-02-23 13:14:09 -05:00

47 lines
1.3 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
-- SKIP: nodecore
local dofile, include, minetest, rawget, rawset, table
= dofile, include, minetest, rawget, rawset, table
local table_concat, table_insert
= table.concat, table.insert
-- LUALOCALS > ---------------------------------------------------------
local nodecore = rawget(_G, "nodecore") or {}
rawset(_G, "nodecore", nodecore)
local include = rawget(_G, "include") or function(...)
local parts = {...}
table_insert(parts, 1, minetest.get_modpath(minetest.get_current_modname()))
if parts[#parts]:sub(-4) ~= ".lua" then
parts[#parts] = parts[#parts] .. ".lua"
end
minetest.log(table_concat(parts, "/"))
return dofile(table_concat(parts, "/"))
end
rawset(_G, "include", include)
nodecore.version = include("version")
include("issue7020")
include("util_misc")
include("util_scan_flood")
include("util_logtrace")
include("util_node_is")
include("util_toolcaps")
include("util_stack")
include("util_phealth")
include("match")
include("fx_digparticles")
include("register_limited_abm")
include("item_on_register")
include("item_drop_in_place")
include("item_falling_repose")
include("item_alternate_loose")
include("item_group_visinv")
include("item_oldnames")
include("item_tool_wears_to")