726f385e52
- Players heal over time at variable speed, depending on subtle environmental factors. - This frees us up to work on the death mechanic, since it's no longer the only way to restore health and prevent an untimely death.
47 lines
1.3 KiB
Lua
47 lines
1.3 KiB
Lua
-- LUALOCALS < ---------------------------------------------------------
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-- SKIP: nodecore
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local dofile, include, minetest, rawget, rawset, table
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= dofile, include, minetest, rawget, rawset, table
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local table_concat, table_insert
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= table.concat, table.insert
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-- LUALOCALS > ---------------------------------------------------------
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local nodecore = rawget(_G, "nodecore") or {}
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rawset(_G, "nodecore", nodecore)
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local include = rawget(_G, "include") or function(...)
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local parts = {...}
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table_insert(parts, 1, minetest.get_modpath(minetest.get_current_modname()))
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if parts[#parts]:sub(-4) ~= ".lua" then
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parts[#parts] = parts[#parts] .. ".lua"
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end
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minetest.log(table_concat(parts, "/"))
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return dofile(table_concat(parts, "/"))
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end
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rawset(_G, "include", include)
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nodecore.version = include("version")
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include("issue7020")
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include("util_misc")
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include("util_scan_flood")
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include("util_logtrace")
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include("util_node_is")
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include("util_toolcaps")
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include("util_stack")
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include("util_phealth")
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include("match")
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include("fx_digparticles")
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include("register_limited_abm")
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include("item_on_register")
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include("item_drop_in_place")
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include("item_falling_repose")
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include("item_alternate_loose")
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include("item_group_visinv")
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include("item_oldnames")
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include("item_tool_wears_to")
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