Aaron Suen 39dea8a2ae MAJOR: Code quality audit using luacheck.
- Removed lots of unused variables, a few shadowed identifiers.
- Removed a few sections of dead code.
2019-08-31 09:26:53 -04:00

112 lines
2.2 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local minetest, nodecore
= minetest, nodecore
-- LUALOCALS > ---------------------------------------------------------
local modname = minetest.get_current_modname()
nodecore.register_lode("Bar", {
["type"] = "node",
description = "## Lode Bar",
drawtype = "nodebox",
node_box = nodecore.fixedbox(-1/16, -0.5, -1/16, 1/16, 0, 1/16),
tiles = { modname .. "_#.png" },
light_source = 1,
crush_damage = 1,
paramtype = "light",
sunlight_propagates = true,
groups = {
falling_repose = 1
}
})
nodecore.register_craft({
label = "anvil making lode bar",
priority = -1,
action = "pummel",
toolgroups = {thumpy = 3},
nodes = {
{
match = modname .. ":prill_annealed",
replace = "air"
},
{
y = -1,
match = modname .. ":block_tempered"
}
},
items = {
modname .. ":bar_annealed"
}
})
nodecore.register_craft({
label = "anvil recycle lode bar",
priority = -1,
action = "pummel",
toolgroups = {thumpy = 3},
normal = {y = 1},
nodes = {
{
match = modname .. ":bar_annealed",
replace = "air"
},
{
y = -1,
match = modname .. ":block_tempered"
}
},
items = {
modname .. ":prill_annealed"
}
})
nodecore.register_lode("Rod", {
["type"] = "node",
description = "## Lode Rod",
drawtype = "nodebox",
node_box = nodecore.fixedbox(-1/16, -0.5, -1/16, 1/16, 0.5, 1/16),
tiles = { modname .. "_#.png" },
light_source = 2,
crush_damage = 2,
paramtype = "light",
sunlight_propagates = true,
groups = {
falling_repose = 2
}
})
nodecore.register_craft({
label = "anvil making lode rod",
action = "pummel",
toolgroups = {thumpy = 3},
nodes = {
{
match = { name = modname .. ":bar_annealed", count = 2 },
replace = "air"
},
{
y = -1,
match = modname .. ":block_tempered"
}
},
items = {
modname .. ":rod_annealed"
}
})
nodecore.register_craft({
label = "recycle lode rod",
action = "pummel",
toolgroups = {choppy = 3},
nodes = {
{
match = modname .. ":rod_annealed",
replace = "air"
}
},
items = {
{ name = modname .. ":bar_annealed", count = 2 }
}
})