nodecore-cd2025/docs/issues-rumors.txt
2023-04-04 06:18:52 -04:00

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ISSUES-RUMORS: Unconfirmed or difficult to reproduce heisenbugs
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- Kimapr: lux cobble seems to have broken dig prediction
(predicts to air instead of loose cobble)
- https://discord.com/channels/507234450615042048/713203991923916840/1086705013998506015
- Loose leaf nodes disappearing almost immediately after creation,
including from natural decay
- Reported by Kimapr in nodecore-ingame 2022-01-17
14:55 -0500
looks like loose leaves vanish again
like it appeared for one millisecond and then it's
gone again
worst is that it only happens SOMETIMES
- Tested by Warr1024, not able to reproduce
- Bug involving a player dropping all inventory into a narrow vertical
shaft (on VE-NC server) and having items cycle indefinitely without
settling to a steady state.
- Reported by talas on #nodecore 2022-10-22 11:17 -0500
- Witnessed by Warr1024 on VE-NC
- Items involved in cycle:
4 logs
1 loose dirt
1 ash lump
2 wooden picks
2 stone-tipped spades
8 eggcorns
27 loose cobble
2 wooden adzes
1 stone-tipped mallet
5 torches
19 planks
4 stone chips
- Possible repro by WintersKnight94, but requires mod
#nodecore 2022-02-14 20:21 -0500
1) create a SP world with nc_nature or wc_naturae
2) find any two nodes that are "falling_node",
"stack_as_node", and "walkable=false" such as leaves
and loose shrubs, as long as they are different
(won't become a single itemstack)
3) dig a 2n deep hole
4) drop one and then the other into the hole
5) watch the fighting shrubbery
- Torch dynamic light delayed/blocked
- During MultiDarkSamuses twitch stream
- Seemed to require going in deep enough
- Issues with additive lighting?
- Simply a delay caused by mapgen lag?
- Make sure concrete curing is giving hints correctly
- During MultiDarkSamuses twitch stream @ 1:19:00
- Didn't get a hint for pliant curing, got it later?
- A wooden plank appeared to have decayed in place of a scaling node;
could it be a problem with ABM muxing?