nodecore-cd2025/docs/issues-media.txt
2023-04-28 22:00:34 -04:00

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ISSUES-DOCS: Issues related to media/assets, or visuals/effects
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- There are a few dark pixels in the stone texture that form a pattern
that is starting to get on my nerves; can they be homogenized a bit
more?
- Sound check
- add some kind of falling sound (very low pitched dig noise)
to falling nodes, to give players a chance to jump away from
gravel "jumpscares"
- Maybe add very subtle ambiance and/or particles to
falling nodes poised above non-walkables?
- check sound for quality; stick sounds have a lot of bass noise
- Increase the pitch variance?
- Especially for ambiance/wind?
- Grass, sprouts, and stumps (maybe others) all reuse textures from
dirt, and from some sides are visually indistinguishable from
dirt, yet the player is somehow able to distinguish them via a
looktip (not even needing to touch/hear). This feels inconsistent
and maybe these nodes should have distinct textures on all sides,
like added roots.
- Doors should produce particles when digging or pummeling
- Add a few smoke particles to fire?
- Make them different (smaller?) than cooking to differentiate.
- Player nametag visual interpolation
- When player movement interpolation WORKS
https://github.com/minetest/minetest/issues/12317
- Nametags can "lead" players due to jumping to destination
immediatel with no interpolation
- Save previous pos, average with new pos
- Fix damage falling damage "death" flash
- Player falling off a short/mid size cliff will get a damage
sound, flash, camera shake.
- Player falling off a huge cliff (enough to "kill" them) only
gets the sound.
- May need to do something different to calculate damage
- player:set_armor_groups({fall_damage_add_percent = -x})
- May need to heal and then re-hurt to trigger extra effects?
- Take full control of damage fx server-side?
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