91 lines
2.9 KiB
Lua
91 lines
2.9 KiB
Lua
-- LUALOCALS < ---------------------------------------------------------
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local math, minetest, nodecore, pairs, table
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= math, minetest, nodecore, pairs, table
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local math_floor, table_concat
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= math.floor, table.concat
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-- LUALOCALS > ---------------------------------------------------------
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local modname = minetest.get_current_modname()
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nodecore.player_skin = nodecore.player_skin or function(player)
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local skin = player:get_meta():get_string("custom_skin") or ""
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if skin ~= "" then return skin end
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local layers = {modname .. "_base.png"}
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local privs = minetest.get_player_privs(player:get_player_name())
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if not privs.interact then
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layers[#layers + 1] = modname .. "_no_interact.png"
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layers[#layers + 1] = "[makealpha:254,0,253"
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end
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if not privs.shout then
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layers[#layers + 1] = modname .. "_no_shout.png"
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end
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return table_concat(layers, "^"), layers
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end
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nodecore.player_anim_data = nodecore.player_anim_data or {
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stand = {x = 0, y = 0},
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sit = {x = 1, y = 1},
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walk = {x = 2, y = 42},
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mine = {x = 43, y = 57, speed = 0.85},
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lay = {x = 58, y = 58},
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walk_mine = {x = 59, y = 103},
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swim_up = {x = 105, y = 161, speed = 0.4},
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swim_down = {x = 162, y = 223, speed = 0.4},
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swim_mine = {x = 224, y = 280, speed = 0.4},
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wave = {x = 281, y = 295, speed = 0.4}
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}
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for k, v in pairs(nodecore.player_anim_data) do
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v.name = k
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v.speed = 60 * (v.speed or 1)
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end
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local function walkspeed(player, anim)
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if not anim.speed then return anim end
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local phys = player:get_physics_override()
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local speed = math_floor(phys.speed * 10) / 10
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if speed == 1 then return anim end
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local t = {}
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for k, v in pairs(anim) do
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t[k] = (k == "speed") and (speed * v) or v
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end
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return t
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end
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nodecore.player_anim = nodecore.player_anim or function(player)
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local hp = player:get_hp()
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if hp <= 0 then
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return nodecore.player_anim_data.lay
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end
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local ctl = player:get_player_control()
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local walk = (ctl.up or ctl.down) and not (ctl.up and ctl.down)
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or (ctl.right or ctl.left) and not (ctl.right and ctl.left)
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local mine = ctl.LMB or ctl.RMB
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local aux = ctl.aux1
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if not nodecore.player_swimming(player) then
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if walk and mine then return walkspeed(player, nodecore.player_anim_data.walk_mine) end
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if walk then return walkspeed(player, nodecore.player_anim_data.walk) end
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if mine then return nodecore.player_anim_data.mine end
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if aux then return nodecore.player_anim_data.wave end
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return nodecore.player_anim_data.stand
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end
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if mine then return walkspeed(player, nodecore.player_anim_data.swim_mine) end
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local v = player:get_player_velocity()
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if v and v.y >= -0.5 then return walkspeed(player, nodecore.player_anim_data.swim_up) end
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return walkspeed(player, nodecore.player_anim_data.swim_down)
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end
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nodecore.player_visuals_base = nodecore.player_visuals_base or function(player)
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local mesh = player:get_meta():get_string("custom_mesh") or ""
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return {
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visual = "mesh",
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visual_size = {x = 0.9, y = 0.9, z = 0.9},
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mesh = mesh and mesh ~= "" and mesh or modname .. ".b3d"
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}
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end
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