07850123d7
Use high-res version in a few places we were using integer-res timer before. This should e.g. smooth time variation of wind strength for ambient sounds.
82 lines
2.5 KiB
Lua
82 lines
2.5 KiB
Lua
-- LUALOCALS < ---------------------------------------------------------
|
|
local ItemStack, minetest, nodecore, pairs, setmetatable, vector
|
|
= ItemStack, minetest, nodecore, pairs, setmetatable, vector
|
|
-- LUALOCALS > ---------------------------------------------------------
|
|
|
|
local modname = minetest.get_current_modname()
|
|
|
|
local function islit(stack)
|
|
return stack and stack:get_name() == modname .. ":torch_lit"
|
|
end
|
|
|
|
local function snuffinv(player, inv, i)
|
|
minetest.sound_play("nc_fire_snuff", {object = player, gain = 0.5})
|
|
inv:set_stack("main", i, "nc_fire:lump_ash")
|
|
end
|
|
|
|
local function wieldlight(pos)
|
|
local cur = minetest.get_node(pos).name
|
|
if cur ~= "air" and cur ~= modname .. ":wield_light" then return end
|
|
minetest.set_node(pos, {name = modname .. ":wield_light"})
|
|
return minetest.get_node_timer(pos):start(0.3)
|
|
end
|
|
|
|
local wltimers = {}
|
|
local ambtimers = {}
|
|
minetest.register_globalstep(function()
|
|
local now = nodecore.gametime
|
|
for _, player in pairs(minetest.get_connected_players()) do
|
|
local inv = player:get_inventory()
|
|
local ppos = player:get_pos()
|
|
|
|
-- Snuff all torches if doused in water.
|
|
local hpos = vector.add(ppos, {x = 0, y = 1, z = 0})
|
|
local head = minetest.get_node(hpos).name
|
|
if minetest.get_item_group(head, "water") > 0 then
|
|
for i = 1, inv:get_size("main") do
|
|
local stack = inv:get_stack("main", i)
|
|
if islit(stack) then snuffinv(player, inv, i) end
|
|
end
|
|
elseif islit(player:get_wielded_item()) then
|
|
-- Wield light
|
|
local name = player:get_player_name()
|
|
local t = wltimers[name] or 0
|
|
if t <= now then
|
|
wltimers[name] = now + 0.2
|
|
wieldlight(hpos)
|
|
end
|
|
|
|
-- Wield ambiance
|
|
t = ambtimers[name] or 0
|
|
if t <= now then
|
|
ambtimers[name] = now + 1
|
|
minetest.sound_play("nc_fire_flamy",
|
|
{object = player, gain = 0.1})
|
|
end
|
|
end
|
|
end
|
|
end)
|
|
|
|
-- Apply wield light to entities as well.
|
|
local function entlight(self, dtime, ...)
|
|
local stack = ItemStack(self.node and self.node.name or self.itemstring or "")
|
|
if not islit(stack) then return ... end
|
|
local wltime = (self.wltime or 0) - dtime
|
|
if wltime <= 0 then
|
|
wltime = 0.2
|
|
wieldlight(self.object:get_pos())
|
|
end
|
|
self.wltime = wltime
|
|
return ...
|
|
end
|
|
for _, name in pairs({"item", "falling_node"}) do
|
|
local def = minetest.registered_entities["__builtin:" .. name]
|
|
local ndef = {
|
|
on_step = function(self, dtime, ...)
|
|
return entlight(self, dtime, def.on_step(self, dtime, ...))
|
|
end
|
|
}
|
|
setmetatable(ndef, def)
|
|
minetest.register_entity(":__builtin:" .. name, ndef)
|
|
end
|