Aaron Suen 045a9fc5b3 Don't show count estimate for inventory stacks.
This is redundant and silly considering that we have
the exact count in the hotbar.
2019-12-27 11:30:03 -05:00

163 lines
4.0 KiB
Lua

-- LUALOCALS < ---------------------------------------------------------
local minetest, nodecore, pairs, string
= minetest, nodecore, pairs, string
local string_gmatch, string_rep
= string.gmatch, string.rep
-- LUALOCALS > ---------------------------------------------------------
local tips = {}
local function show(player, text, ttl)
local pname = player:get_player_name()
local tip = tips[pname]
if not tip then
tips[pname] = {text = text or "", ttl = ttl or 2}
return
end
tip.text = text or ""
tip.ttl = ttl or 2
end
nodecore.show_touchtip = show
local countdescs = {"@1"}
for i = 2, 9 do countdescs[i] = "@1 (" .. i .. ")" end
for j = 10, 90, 10 do
for i = 0, 9 do
countdescs[j + i] = "@1 (" .. j .. "@2)"
end
end
countdescs[100] = "@1 (100@2)"
for i = 2, #countdescs do nodecore.translate_inform(countdescs[i]) end
local plus = nodecore.translate("+")
local function stack_desc(s, noqty)
if s:is_empty() then return "" end
local n = s:get_name()
local d = minetest.registered_items[n] or {}
local t = s:get_meta():get_string("description")
t = t ~= "" and t or d.description or n
if not noqty then
local c = s:get_count()
if c > 1 then
local cd = countdescs[c > 100 and 100 or c]
if c >= 10 then
t = nodecore.translate(cd, t, c >= s:get_stack_max() and "" or plus)
else
t = nodecore.translate(cd, t)
end
end
end
if d.on_stack_touchtip then
return d.on_stack_touchtip(s, t) or t
end
return t
end
nodecore.touchtip_stack = stack_desc
local function node_desc(pos, node)
node = node or minetest.get_node(pos)
local name = node.name
local def = minetest.registered_items[name] or {}
if def.air_equivalent or def.pointable == false then return end
local metaname = minetest.get_meta(pos):get_string("description")
if metaname and metaname ~= "" then
name = metaname
elseif def.groups and def.groups.is_stack_only then
name = stack_desc(nodecore.stack_get(pos))
elseif def.description then
name = def.description
end
if def.groups and def.groups.visinv and not def.groups.is_stack_only then
local s = nodecore.stack_get(pos)
local t = stack_desc(s)
if t and t ~= "" then name = name .. "\n" .. t end
end
if def.on_node_touchtip then
return def.on_node_touchtip(pos, node, name) or name
end
return name
end
nodecore.touchtip_node = node_desc
local wields = {}
local function commit(player, pname, dtime)
local tip = tips[pname]
if not tip then return end
tip.ttl = tip.ttl - dtime
if tip.ttl <= 0 then tip.text = "" end
if tip.shown == tip.text then return end
local lines = {}
for str in string_gmatch(tip.text, "[^\r\n]+") do
lines[#lines + 1] = nodecore.translate(str)
end
for i = 1, #lines do
lines[i] = string_rep(" \n", i - 1) .. lines[i]
.. string_rep("\n ", #lines - i)
end
tip.lines = tip.lines or {}
for i = 1, #lines do
local old = tip.lines[i]
if not old then
tip.lines[i] = {
id = player:hud_add({
hud_elem_type = "text",
position = {x = 0.5, y = 0.75},
text = lines[i],
number = 0xFFFFFF,
alignment = {x = 0, y = 0},
offset = {x = 0, y = 0},
}),
text = lines[i]
}
elseif old.text ~= lines[i] then
player:hud_change(old.id, "text", lines[i])
old.text = lines[i]
end
end
for i = #tip.lines, #lines + 1, -1 do
local id = tip.lines[i].id
player:hud_change(id, "text", "")
minetest.after(0, function() player:hud_remove(id) end)
tip.lines[i] = nil
end
tip.shown = tip.text
end
minetest.register_globalstep(function(dtime)
for _, player in pairs(minetest.get_connected_players()) do
local pname = player:get_player_name()
local wn = stack_desc(player:get_wielded_item(), true)
if wn ~= wields[pname] then
wields[pname] = wn
show(player, wn)
end
commit(player, pname, dtime)
end
end)
minetest.register_on_punchnode(function(pos, node, puncher)
return show(puncher, node_desc(pos, node))
end)
minetest.register_on_joinplayer(function(player)
local pname = player:get_player_name()
tips[pname] = nil
wields[pname] = nil
end)