Aaron Suen f4402b2d57 Fix engine names in documentation
Mostly this entails just calling the engine "the engine" rather
than committing fully to the new name.  It's better to just specify
which engine this runs on in fewer places.
2024-10-14 18:54:10 -04:00

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-----===== PUBLIC CONTRIBUTION WISHLIST =====-----
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Remember, check out the CONTRIBUTING file for guidelines on contributing
to the project!
- Testing and bug reports!
- Translations:
- https://nodecore.mine.nu/trans/projects/nodecore/core/
- Help (PRs and/or advocacy) with engine issues:
- Major game-breakers:
- #14112: Requires us to maintain a massive workaround for
mods that want to use teleport functionality sanely.
- #11531: Prevents some effects from being usable, especially
a fancy skybox with extended navigation capabilities.
- #10304: Causes looktips to conflict with pickpocketing, so
pickpocketing, being the lower priority feature, got cut;
fixing this could feasibly allow both to coexist.
- #14011: Major performance and efficiency problem, which
creates lagspikes (non-smooth optic animations) but at the
same time makes up to 80% of the system performance not
available for ABM-powered transformations.
- #14024: Causes wrong nodes to be predicted when silk-touch
digging, causing significant annoyance for high-RTT network
players, with no viable workaround.
- Minor game-breakers:
- #13483: This causes us to have to maintain a workaround that
creates noise when a player joins who has the wrong protocol
version, and prevents us from filtering public servers from
ineligible users on the public server list.
- #9377: This causes some annoyances when handling lux tools,
and makes a certain mechanic blatant when it's intended to be
subtle.
- #7876: Causes a damage flash when a new player joins, or a
player from before 2020-02-19 when max HP was changed.
- #8952: This causes hidden bases and other items to be visible
through walls when ent/player transfer distance is high; when
low, instead it causes players/ents to be invisible even when
terrain is loaded and visible, causing distant player activity
to look like poltergeists.
- Internal/annoyance:
- #14044: This causes us to have to maintain a workaround
that makes us not fully API-compatible with MT upstream
and may trip up mods that rely on undocumented behavior.
- #8541: The default control layout on Android is not very good
for NodeCore, having been mostly optimized for a different
game; it would be nice to be able to offer better controls
without having to distribute a custom engine like Rollerozxa
does.
- #9934: This bug is causing us to maintain a workaround in
NodeCore which is fragile and keeps breaking, leading to
significant network load for some clients.
- #6963: If this is implemented, we may have a more efficient
way to handle "visinv" nodes, i.e. stacks, storage boxes,
and other container nodes.
- #12317: Not having consistent and known player movement
interpolation behavior makes it hard to keep player
nametags matched with the average player position instead
of jumping ahead or lagging behind.
- #10171: Cosmetic appearance of liquids (e.g. pumwater) on
top of glass when viewed from below.
- #3069: Rendering performance impact with tools/craftitems,
especially with higher-res texture packs.
- Help with documentation
- Improvements to the in-game guidance, esp. for onboarding new
players, are wanted. Ideally we want to offer a spoiler-free
experience by default, but want players to have options/resources
in the event they can't figure something out.
- Advising players where they can find external resources, or other
sources of help, such as wikis, youtube, chatrooms, multiplayer
servers, etc.
- Work on improving the nodecore wiki itself.
- Publicity and player content:
- Help spread NodeCore! Share your experiences, screenshots,
videos and streams!
- NodeCore especially needs a "trailer" video.
- https://nodecore.mine.nu/w/Teaser/Trailer
- Let the developers know if you have shared something about
NodeCore, or would like guidance creating something to share.
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