20 Commits

Author SHA1 Message Date
Aaron Suen
7924d24d3f Partly re-buff fuel conservation (75%). 2019-12-18 20:01:48 -05:00
Aaron Suen
a695ac4071 Fix runaway shelf-item fires. 2019-12-01 16:54:15 -05:00
Aaron Suen
db5a005296 Nerf conservation of fuel to prevent crashes. 2019-12-01 12:58:38 -05:00
Aaron Suen
31bcefd842 Invert flammable/igniter checks.
This should improve game efficiency/smoothness when
a lot of flammable stuff is present but there are no
corresponding massive fires.

This seems to address runtime jitter issues noticed
after placing hundreds of coal nodes inside a forest.
2019-11-28 13:04:35 -05:00
Aaron Suen
6013583e4c Item dispersal tweaks/cleanup. 2019-11-28 11:40:28 -05:00
Aaron Suen
9afeebe215 Standardize item dispersal. 2019-11-28 11:29:21 -05:00
Aaron Suen
9beebc3498 Conservation of mass for burning stacks. 2019-11-28 11:18:03 -05:00
Aaron Suen
02057cf612 Allow on_ignite handler to bail early.
For igniter logic where the node handles its own ignition process
in its entirety and doesn't use the base logic.
2019-10-01 18:26:29 -04:00
Aaron Suen
52de19a28c Unified falling check, check after craft. 2019-09-09 07:05:01 -04:00
Aaron Suen
1ae768bc33 Remove debugging code. 2019-09-07 12:26:55 -04:00
Aaron Suen
9a75f4c87a More flexible burning API.
Stone, lode, and lux tools now all have their handles burn, and
eject the non-flammable portions of the tool.

Now using a unified on_ignite hook for when flammable things catch
fire.  The call is made BEFORE the node is replaced, and has an
opportunity to look at node metadata and eject anything
non-flammable.

It can be a function, e.g. for shelves, or a static value in the
same format that the function would return (e.g. for lode tools
which need string values for temper substitutions).

If it returns a string or itemstack, it will eject that from the
position where the node burned.  If it returns a table it will
eject all the values of that table.
2019-09-07 11:28:51 -04:00
Aaron Suen
fe2c153f9e Clean up all lua code style.
Formatting rules based on Paul Kulchenko's perl-based formatter...
http://notebook.kulchenko.com/programming/lua-beautifier-in-55-lines-of-perl
...using a single tab for indent.

Mostly pure whitespace changes.
2019-08-27 19:14:51 -04:00
Aaron Suen
4b1488ed3f Hints system overhaul.
- Included new content.
- Partially converted to base on recipes instead of just items.
- Added support for group and toolcap checks.

Fixed a number of small bugs elsewhere in the process.
2019-04-03 07:41:27 -04:00
Aaron Suen
fbff15e2fe MAJOR fire api/logic rework.
- Expanded fire api, added "check" varieties of things that also
  perform relevant checks for eligibility.  Standardized testing
  for ventilation.
- Snuff embers to coals as fuel.
- Fuel is consumed randomly by flames.  This means that fuel that
  are surrounded by flame burn out quicker, while flames
  surrounded by fuel consume fuel from each node slower.  This
  adds subtlety to furnace design for efficiency.
2019-03-31 20:54:38 -04:00
Aaron Suen
cfb5e729c8 Sounds for igniting/extinguishing fires. 2019-03-24 21:08:39 -04:00
Aaron Suen
f893f613c3 API refinements.
- Make node match operate on only one of node or stack, depending
  on whether node defers to stack via is_stack_only.  This should
  hopefully prevent future pummel recipe issues.
- Add new core stack API.  Needs to be deployed in a lot of places.
- Start work on system for allowing flammable containers; they
  eject their potentially non-flammable contents.
2019-02-23 09:44:22 -05:00
Aaron Suen
464a0e1d89 Finite fire rework.
- There are now 6 degrees of embers.  Better fuel sources will
  make better embers.
- Embers differ only in lifespan; each class lasts twice as long
  as the previous.  Top-grade fuels may last 15 minutes or
  longer.
- Embers decay stochastically.
- Embers decay 16x as fast when smothered, but still go through
  the same lifecycle.

Also:
- Plain ash now reposes.

There are no infinite fuel sources, nor are any specifically
planned at this time.
2019-01-17 00:01:00 -05:00
Aaron Suen
62f0db49e0 Fire mod is now basically functional.
"Qualitative" fire now works, spreads, etc.

Rub 2 sticks/staves together to start a fire in nearby flammables.
2019-01-06 13:04:07 -05:00
Aaron Suen
db302c8807 Smother fire to produce ash. 2018-11-04 22:19:32 -05:00
Aaron Suen
bd526122e8 Start initial stub work on fire. 2018-11-04 22:03:22 -05:00