55 Commits

Author SHA1 Message Date
Aaron Suen
37f5c0a0de Laid the groundwork for metal-working.
- Defined nodes, slabs, and prills of lode.
- Heating lode ore releases hot lode prills.
- Lode things in stack can air-cool to anneal or water-quench to
  harden/temper.  Cooling of placed nodes/slabs is planned.
- Hot items cannot be carried; picking them up causes damage and
  causes player to drop them.
2019-01-27 22:34:53 -05:00
Aaron Suen
a0602d52b4 Start defining metal materials. 2019-01-27 09:19:07 -05:00
Aaron Suen
b6a83b2791 Pummel API overhaul.
- Make check/resolve functions naturally paired instead of having
  to test the "check" value, so we can use the "check" value for
  more specific parameter stuff.
- Make existing pummel logic use a standard tool speed check.
2019-01-24 23:16:12 -05:00
Aaron Suen
8e47b687d0 TOOL CAPABILITIES / LEVELS OVERHAUL
Try to standardize the way we handle tools, materials, digtimes.
- Levels start at 1 and work upwards.
  - Level 1 is for "hand" or "primitive" tools.
  - Levels 2+ are wood, stone, metal, etc.
- Link dig times, tool levels, and durability together.
- Material groups now define standard "base dig times" which
  are the main thing that makes e.g. stone harder to dig than dirt.

The speed of digging almost everything will probably have changed,
in some cases not for the better; much testing will be needed.
2019-01-24 22:08:05 -05:00
Aaron Suen
7080270e56 Fully rename iron to lode.
Also refactored API to handle simple aliasing on rename
automatically, and allow registration intercept for non-node
item defs too.
2019-01-24 20:45:14 -05:00