10 Commits

Author SHA1 Message Date
Aaron Suen
fd52006a7a Image optimizations. 2019-08-19 22:31:00 -04:00
Aaron Suen
20737f383b Merge branch 'dev' into floatglass 2019-08-16 08:41:28 -04:00
Aaron Suen
087b8c8f1b More precise logic for player names.
Try to detect player traces going through a change in fluid medium
such as water/air or water/glass, and block facial recognition
through it.

Specifically allow air-into-glass transitions, or into any other
medium otherwise clear enough to allow sunlight to propagate.
2019-04-08 08:52:59 -04:00
Aaron Suen
92e27632db Connected crude glass rendering.
Make it consistent with ordinary clear glass.
2019-04-08 08:08:22 -04:00
Aaron Suen
32cd936dc2 Create float glass.
- Super-clear, ultimate form of clear glass.
- Needs to be molded floating atop lava.
- Not sure about merging this yet; there are kinda a lot of forms
  of glass already now...
2019-04-07 18:39:10 -04:00
Aaron Suen
5b9c6324b6 Make crude glass just a bit cruder. 2019-04-07 09:18:07 -04:00
Aaron Suen
d1a937e973 Add crude glass.
This makes glassmaking more challenging, as glass that is quenched
when not molded, or left wandering too long, will tend to quench to
crude glass, which is inferior.

This also prevents molten glass from wandering the countryside
forever from failed glassmaking attempts, and precludes keeping
molten glass in "captivity" as a crude infinite light source.
2019-04-07 09:12:44 -04:00
Aaron Suen
c0e68a24b4 Add basic glass nodes, new textures. 2019-03-07 19:26:53 -05:00
Aaron Suen
0e679c1bc7 Unused copy. 2019-03-04 22:22:21 -05:00
Aaron Suen
fdd92f3452 Start work on optics system, define nodes and basic appearance. 2019-03-04 22:11:09 -05:00