- Make handhold nodes glow, to visually simulate the player
character's now "familarity" with them by feel. We have to
represent it synesthetically because the game only gives us
sight and sound to work with.
- Make floors "scalable" so that they glow, even though they
don't affect maneuverability.
The effect of this is to allow a player who has fallen into a dark
cavern to navigate, slowly, by feel, allowing more extensive
self-rescue possibilities.
- Collapse all nodecore "core" mods in the /mods listing, so it's
easier to find the actual add-on mods.
- Parameterize in-game branding to make renaming derivatives just
a little easier.
Pummel on the face of a wall you can't dig with your bare hands
and eventually you will find handholds there, allowing you to
climb.
This will hopefully provide an immersive alternative to /stuck
for getting out of pits, which will also make players have to
carefully extricate themselves from their situations instead of
just using /stuck to bail and then running home to come back
with supplies.