6 Commits

Author SHA1 Message Date
Aaron Suen
c6f1c10604 Eject inventory on death, bias ejection upwards. 2019-01-25 01:23:44 -05:00
Aaron Suen
bd526122e8 Start initial stub work on fire. 2018-11-04 22:03:22 -05:00
Aaron Suen
ac1d23c988 Merge nc_inv into nc_player.
Considering an eventual "achievement" system.
2018-11-03 19:23:33 -04:00
Aaron Suen
15e71cfd3b Have to use hand to pack earth, code cleanup, fixes, optimization. 2018-11-02 21:20:51 -04:00
Aaron Suen
b8b4b24982 Start unified API, add angle-of-repose logic.
"Loose" versions of materials will only allow a certain maximum
angle of repose, and will shuffle around sideways and fall if
that angle is exceeded.  Softer materials like sand, leaves, loose
items, will all have shallow angles, while sturdier stuff like
dirt, gravel, etc. may allow steeper ones.
2018-11-02 07:52:23 -04:00
Aaron Suen
1923c32282 Some dummy player graphics to appease the engine. 2018-11-01 20:33:42 -04:00