- Original texture by WintersKnight94.
- Node definitions and recipes adapted from original.
- Added some hooks in a few other places to make new
recipes work.
- Chip smooth stone with a lode pick or better to make brick.
- Bricks fall but don't repose.
- Apply mortar (wet aggregate) to bond stone bricks
- Bonded bricks can be moved but don't fall anymore.
- Storeboxes are now scalable.
- Standardize touch-hurt operation.
- Touch-hurt damage on scaling.
- Now possible to alter scaling time via scaling_time
group (percent of original scaling time)
- Register def tables instead of bare funcs.
- Add labels for mod logic use.
- Automatically skip for singlenode mapgens,
e.g. for the skyblock modpack.
Separate ore melting and draining processes, to
ease the cognitive leap necessary to figure out
lode smelting. Players now get feedback when
they have figured out the heating part of the
process, and the visual for cobble with molten
lode in it hints at the draining process.
- There is now a thin "background" amount of lode at all depths,
so you should never dig too large a stata without finding
anything at all.
- Ore is now not only more plentiful at depth, but also packed
into denser clusters, so you have to mine for longer before
finding a huge deposit.
- Included new content.
- Partially converted to base on recipes instead of just items.
- Added support for group and toolcap checks.
Fixed a number of small bugs elsewhere in the process.
- Don't generate in high terrain above y = 32 at all.
- Increase concentraion through 7 different strata moving downwards
up until max concentration at y = -4096. This creates incentives
for digging deep instead of just staying at surface.
- Apply stratification last in shared mapgens, so it can see all
already-placed ores.
- Support stratification for nodes other than plain stone.
- Register lode stone and lode ore for stratification.