- Unbake the scaling tweak from models, apply it
using mesh scaling in MT instead.
- Standardize ratio definition in one place.
- Default all nodeboxes to winning z-fights.
Automatic z-fighting prevention was causing some
nodes to fail to connect to neighbors due to the tiny
gaps. Allow certain nodes to "win" the z-fight instead
so they also connect to neighbors properly.
When you have a thing in your hand that doesn't help
you dig a node, but you can dig that node by hand,
then apparently the after_use callback still seems to
trigger, causing the rake effect, and wear-out.
Don't allow writing on surfaces of nodes that can transmit
light, which includes:
- Glass, which is too slick.
- Non-solids like frames, shelves, totes, which aren't flat enough.
Once a writing node has been scrawled, hold your charcoal and...
- punch it to change between the 8 glyphs
- right-click it to change between 4 to 8 rotations