9 Commits

Author SHA1 Message Date
Aaron Suen
fdd881ae53 Active ItemStack Modifier overhaul.
AISM's now tick against stacks, including in piles, shelves,
and player inventories, (hopefully) efficiently compared to
the old way with separate ABMs.  Item entity support is also
possible, but not necessary yet.

This started out as a bugfix for being able to put a torch inside a
shelf, which didn't make much sense gameplay-wise.  It ended up
going quite a bit further.

- Aggregate now gets wet in stack form.  Swimming with dry
  concrete now has consequences.
- Lux reactions, radiation, and infusion should now behave more
  consistently.
- Sponges can now wet or dry in stack form, including inside
  containers.
- Torch ignition, quenching, and extinguishing is now more
  consistent regardless of context, and torches are now more
  dangerous, and can ignite things in more contexts.
2019-10-29 20:03:18 -04:00
Aaron Suen
dfecd6a99f Some more hint coverage. 2019-09-07 21:20:41 -04:00
Aaron Suen
0921e9991c More issue cleanup.
Comb through issues.  Shelve some of them.  Fix a couple.
Add some ideas and reorganize/recombine others.

Lux tools should infuse in any open container, so shelves should
work fine too.
2019-09-07 10:11:23 -04:00
Aaron Suen
3b25121324 Nerf lux tool durability.
3x the uses of lode was way too much.  1.5x before needing a
recharge sounds a little better.
2019-09-05 23:17:17 -04:00
Aaron Suen
cbf035e0d5 Finished Soaking API, converted trees and infusion to it. 2019-09-05 22:48:30 -04:00
Aaron Suen
253ccad3e2 Infuse slower farther from the source. 2019-09-05 21:31:16 -04:00
Aaron Suen
97884bc58e Flux must flow OVER tool to infuse. 2019-09-05 21:14:24 -04:00
Aaron Suen
befd1c0b67 Remove debugging code. 2019-09-04 19:04:07 -04:00
Aaron Suen
d9ff4f0406 Add Lux Flux fluid and Lode tool infusion. 2019-09-04 18:44:08 -04:00