Axes were way too powerful, and apparently even stone axes were
digging trees way too fast. Make this closer to the speed of
digging stone instead of the speed of dirt. Make higher-tier
tools more useful here.
- Add a bit of stone to the tip of a wooden tool to harden it.
- Stone tools wear back down to their wooden originals.
- Stone tools dig faster, but wear quickly, so you need to pay
attention to wear levels and carry spare stone tips.
Also:
- Nerfed mining speeds again, but made higher-tier tools much
faster relative to lower.
- Nerfed tool durability as well.
Also:
- Standardized item ejection logic.
For now this is a stopgap to make sure that things aren't diggable
now that we want not to be.
This whole group level thing is kind of a mess. We will probably
have to switch to a strategy of using fewer levels and more
different groups in the long run. Based on the feedback I've been
getting in the MT Discord, it sounds like the number of tiers may
not be very flexible.
Try to standardize the way we handle tools, materials, digtimes.
- Levels start at 1 and work upwards.
- Level 1 is for "hand" or "primitive" tools.
- Levels 2+ are wood, stone, metal, etc.
- Link dig times, tool levels, and durability together.
- Material groups now define standard "base dig times" which
are the main thing that makes e.g. stone harder to dig than dirt.
The speed of digging almost everything will probably have changed,
in some cases not for the better; much testing will be needed.