14 Commits

Author SHA1 Message Date
Aaron Suen
b6a83b2791 Pummel API overhaul.
- Make check/resolve functions naturally paired instead of having
  to test the "check" value, so we can use the "check" value for
  more specific parameter stuff.
- Make existing pummel logic use a standard tool speed check.
2019-01-24 23:16:12 -05:00
Aaron Suen
8e47b687d0 TOOL CAPABILITIES / LEVELS OVERHAUL
Try to standardize the way we handle tools, materials, digtimes.
- Levels start at 1 and work upwards.
  - Level 1 is for "hand" or "primitive" tools.
  - Levels 2+ are wood, stone, metal, etc.
- Link dig times, tool levels, and durability together.
- Material groups now define standard "base dig times" which
  are the main thing that makes e.g. stone harder to dig than dirt.

The speed of digging almost everything will probably have changed,
in some cases not for the better; much testing will be needed.
2019-01-24 22:08:05 -05:00
Aaron Suen
62f0db49e0 Fire mod is now basically functional.
"Qualitative" fire now works, spreads, etc.

Rub 2 sticks/staves together to start a fire in nearby flammables.
2019-01-06 13:04:07 -05:00
Aaron Suen
e2dd2de5ba Leaf decay, woodcraft wears tools. 2019-01-05 23:11:38 -05:00
Aaron Suen
67a0761e96 Clean up toolheads, refac pummel extension. 2019-01-03 23:19:41 -05:00
Aaron Suen
674f169090 Various touch-up. 2018-11-05 00:21:02 -05:00
Aaron Suen
e6977e1a0a Added particle effects to pummelling.
Similar to crack texture on digging, this gives visual feedback
that what the user is doing is working, and just needs more time.
2018-11-04 23:30:06 -05:00
Aaron Suen
aa1da28637 Simplify knowledge, add pummel support, stack breaking particles. 2018-11-03 21:18:39 -04:00
Aaron Suen
7bd9c4e63a Use adze to split logs into planks. 2018-11-03 18:56:07 -04:00
Aaron Suen
90c7d2daaf Clean up crack texture, refac tool crafting, dig/punch facing. 2018-11-03 17:40:04 -04:00
Aaron Suen
15e71cfd3b Have to use hand to pack earth, code cleanup, fixes, optimization. 2018-11-02 21:20:51 -04:00
Aaron Suen
e4f5ac93bc Fix missing API param.
Without puncher, we wouldn't be able to lookup wielditems.
2018-11-02 19:23:13 -04:00
Aaron Suen
cd8db98c68 Add "pummel" action, for repeatedly punching nodes.
- Punch a node repeatedly, aborting dig between each swing, to
  trigger the "pummel" action.
- Can use this to repack "loose soil" type nodes into solid,
  non-falling versions.
2018-11-02 19:08:59 -04:00
Aaron Suen
7e9fcf296d API-ify some node behavior upon registration. 2018-11-02 18:47:44 -04:00