17 Commits

Author SHA1 Message Date
Aaron Suen
b73d1d1290 Pre-clean-transparent filter on all textures
Some users may use filtering but not have the "clean transparent"
filter enabled in the Minetest engine config.  Bake this filter
into all images to (1) avoid the consequences of this (i.e. black
halos), and (2) possibly speed up startup time (the filter will
converge immediately).
2021-09-23 07:36:21 -04:00
Aaron Suen
c3519ca37c Fix backface culling on most mesh nodes 2021-03-15 19:17:25 -04:00
Aaron Suen
c706163bc1 Model object file optimization
https://github.com/ExeVirus/Compress-Obj
2021-03-09 08:25:01 -05:00
Aaron Suen
410ebd5d8d Recompression using ECT
https://github.com/fhanau/Efficient-Compression-Tool
2021-03-09 08:16:23 -05:00
Aaron Suen
c10e80ef87 Set name in mod.conf as demanded by 5.5+ 2021-03-01 20:10:27 -05:00
Aaron Suen
dabf8ac697 Fix node registration alpha for 5.4+ 2021-02-07 12:40:10 -05:00
Aaron Suen
502192b6ab Presses can eject items out of shelves 2020-09-29 20:52:18 -04:00
Aaron Suen
94401942ee Protect doors, standardize protection 2020-07-01 00:30:40 -04:00
Aaron Suen
70efb016af Add auditing for player stack movement 2020-06-18 07:20:15 -04:00
Aaron Suen
e9b9bd43d9 Protection support for storeboxes, pummel 2020-06-09 18:10:44 -04:00
Aaron Suen
f37a918f0f Scaling and touch-hurt reforms
- Storeboxes are now scalable.
- Standardize touch-hurt operation.
- Touch-hurt damage on scaling.
- Now possible to alter scaling time via scaling_time
  group (percent of original scaling time)
2020-03-29 07:55:54 -04:00
Aaron Suen
dcfc80b367 Remove explicit names in mod.confs. 2020-01-05 12:38:45 -05:00
Aaron Suen
89020e8340 Major rebuild of item_entity.
This created a ton of dependency inversions, which
necessitated moving a number of API functions up into
higher layers, and restructuring dependency lists for
a number of mods.

BOLO: non-deterministic load errors due to missed
dependencies.
2020-01-05 11:42:22 -05:00
Aaron Suen
e48722e731 Add a little color to living sponges.
Make them visually distinguishable, and allow
players to tell when their living sponges have died.
2019-12-18 20:21:54 -05:00
Aaron Suen
7050568938 Dammit dammit z-fighting hacks.
- Unbake the scaling tweak from models, apply it
  using mesh scaling in MT instead.
- Standardize ratio definition in one place.
- Default all nodeboxes to winning z-fights.
2019-12-08 23:14:56 -05:00
Aaron Suen
44a431df61 Overhaul tote visual.
- Convert to mesh node.
- Make handle/frame look more like recipe.
- Visual difference for totes with slots.
2019-12-08 22:28:20 -05:00
Aaron Suen
ce58f8294c Refactor shelf API/assets into its own module. 2019-12-08 16:41:59 -05:00