Left to do:
- Adjust wet->pliant curing recipe (maybe use soaking
with ambient heat instead of cook/cool)
- Pliant->cured recipes/soaking.
- Stylus, pattern cycling recipes.
- Register groups for chiseling doors.
- Make recipe digging not use player inventory, but drop
as an item unconditionally. N.B. the old "replace with air
then drop item" method only worked with explicit item
names and not group detection.
Instead of instantly digging the rod, which makes it look like
it disappeared, try just "loosening" it into an item so it can be
scooped up without the pick.
It was always also possible to place the rod as an item and
pound that in, making it easier to pick up, but this may not
have been obvious to most players.
- Original texture by WintersKnight94.
- Node definitions and recipes adapted from original.
- Added some hooks in a few other places to make new
recipes work.
- Chip smooth stone with a lode pick or better to make brick.
- Bricks fall but don't repose.
- Apply mortar (wet aggregate) to bond stone bricks
- Bonded bricks can be moved but don't fall anymore.
- Storeboxes are now scalable.
- Standardize touch-hurt operation.
- Touch-hurt damage on scaling.
- Now possible to alter scaling time via scaling_time
group (percent of original scaling time)
This should more reliably minimize network traffic
incurred by excess property setting.
We could probably standardize a few more things,
like set attach, anim, yaw, pos...
This reverts commit 4a13733e68903904e088fe21d86dec6d927ee7d8.
While I'm still not happy with the desciptions, we probably need
some sensible way to talk about these in chat, wikis, etc.
This always felt kinda redundant and the names
themselves never seemed all that great.
For Lux Burns in particular, I'd rather the radiation
symbol speak for itself.
Alpha blending is apparently broken for
upright_sprite as of the latest v5.2-dev.
Use a simpler, more solid texture for
empty bandolier slots that looks a bit
more reminiscent of a stitched-on pocket
but still abstract.
Just hide selected slot altogether instead
of showing an alternate "selected slot"
texture.