NodeCore vanilla shouldn't be affected, since things that are
damaging are already not diggable, but for mods, this allows
some nodes to be damaging if punched, but diggable with the right
tool. Note that they will have to drop something other than
themselves because touch damage will still apply to carrying the
item in inventory (i.e. "hot potato" mechanic).
Don't reuse damage_per_second for damage on punch and radiant
damage. This allows these to be defined separately, i.e. no longer
assuming that all damage is from "heat" and can radiate. This
allows for things like thorny plants that hurt if you touch them
or stand in them but not if you stand near them.
Thanks to WintersKnight94 for reporting this.
- Storeboxes are now scalable.
- Standardize touch-hurt operation.
- Touch-hurt damage on scaling.
- Now possible to alter scaling time via scaling_time
group (percent of original scaling time)