10 Commits

Author SHA1 Message Date
Aaron Suen
b67327922b Fix wrong scaling-pummel particles on ceilings. 2019-09-08 13:46:03 -04:00
Aaron Suen
0c9544d6b5 Some scaling/particle cleanup, make scaling particles distinct. 2019-09-07 09:32:36 -04:00
Aaron Suen
310ce1bc6c Treat NodeCore as a unified thing.
- Collapse all nodecore "core" mods in the /mods listing, so it's
  easier to find the actual add-on mods.
- Parameterize in-game branding to make renaming derivatives just
  a little easier.
2019-09-07 09:08:57 -04:00
Aaron Suen
a771c2d2fe Don't care about specific player in scaling; any player will do. 2019-08-31 22:17:38 -04:00
Aaron Suen
939f544eaf Code format cleanup. 2019-08-31 08:27:59 -04:00
Aaron Suen
ee3679661f Image optimization. 2019-08-29 20:20:59 -04:00
Aaron Suen
47f5e17560 Scaling handholds should disappear when node under is dug. 2019-08-28 21:22:45 -04:00
Aaron Suen
fe2c153f9e Clean up all lua code style.
Formatting rules based on Paul Kulchenko's perl-based formatter...
http://notebook.kulchenko.com/programming/lua-beautifier-in-55-lines-of-perl
...using a single tab for indent.

Mostly pure whitespace changes.
2019-08-27 19:14:51 -04:00
Aaron Suen
3495311aef Player can now climb overhangs with enough patience. 2019-08-27 07:32:44 -04:00
Aaron Suen
353462eddd Add ability to scale sheer walls.
Pummel on the face of a wall you can't dig with your bare hands
and eventually you will find handholds there, allowing you to
climb.

This will hopefully provide an immersive alternative to /stuck
for getting out of pits, which will also make players have to
carefully extricate themselves from their situations instead of
just using /stuck to bail and then running home to come back
with supplies.
2019-08-26 23:14:16 -04:00