Aaron Suen
b2f78c0daa
Indexing for craft checks
...
By restricting the recipes we check based
on the name of the central object being
checked, we can do many fewer craft
checks per item and avoid expensive
checks.
2020-06-27 12:20:35 -04:00
Aaron Suen
42f125c716
Make most recipes indexable
...
Register a "rootmatch" property for all
recipes that represents a broader, quicker
test for recipe eligibility. False positives are
allowed but false negatives are not.
Since most recipes are eligible, we can
use this to build an index for fast lookups
of subsets of recipes to run and skip most
of the other ones.
2020-06-27 11:06:43 -04:00
Aaron Suen
0012c2673b
More scaling time definitions
...
Also, scaling_time completely overrides
group-based scaling time logic.
2020-03-29 08:13:41 -04:00
Aaron Suen
2d73df30e7
New API to check if air passes thru node.
...
Can be used for things like sponge air exposure
or environmental exposure checks.
2020-01-18 09:57:39 -05:00
Aaron Suen
053f3b718f
Fix glass tank hammering properly.
...
First class recipe, explcitly test for contents.
2020-01-17 23:45:00 -05:00
Aaron Suen
750bb87b31
Disallow hammering glass tanks.
...
Hammering them to sand destroys their contents.
Instead, require burning away the binding.
2020-01-17 22:14:10 -05:00
Aaron Suen
60e79c4c35
Glass tanks burn down to crude glass, not clear.
2019-12-09 21:10:39 -05:00
Aaron Suen
fc4c4bc9c4
Fix glass shelf burning bug.
2019-12-08 22:31:12 -05:00
Aaron Suen
2a6fdab972
Glass tank bindings are slightly flammable.
2019-12-08 16:55:38 -05:00
Aaron Suen
ce58f8294c
Refactor shelf API/assets into its own module.
2019-12-08 16:41:59 -05:00
Aaron Suen
a53030cdcf
Use a mesh instead of nodebox for shelves.
...
In principle this should be equivalent to 2 cuboids
instead of 6. In practice, FPS improvements are
hard to measure.
2019-12-08 16:13:44 -05:00
Aaron Suen
00f8a47dda
Added glass tank recipe.
2019-12-08 14:59:57 -05:00
Aaron Suen
a54d868cc3
Start work on glass tank.
2019-12-07 22:45:34 -05:00