- Intermediate number of stages.
- No dizzying rotation.
- Still has a blank first stage for emergency hand-dig.
- More reminiscent of isometric cube motif.
- Lines coming from center make it more "crack-like".
- Now has 24 stages instead of 12.
- First stage is blank, to prevent very long digs from
giving player too much positive feedback.
- Rotation effect.
The key thing here is that for the first 1/24 of the
dig animation, no positive feedback is given to the
player to indicate that the dig is "working." This
should discourage new players from being distracted
by the emergency hand-digging feature.
More dig stages also help players get a better sense
of progress as they're digging things that do take a
long time, since digging in NodeCore tends to be
slower overall than digging in most MT games.
The rotation was thrown in as an afterthought, but
helps give a sense of progress. Hopefully it's not
too distracting or seizure-inducing on very short dig
times; it ends up sort of all blurring into a circle to me
when digging with advanced tools...