176 Commits

Author SHA1 Message Date
Aaron Suen
1f932edab4 Add smoke particles to cooking recipes as they stand now.
Like pummeling, this should give feedback when players are doing
something right.
2019-03-10 00:24:16 -05:00
Aaron Suen
0f0377da52 Make lens/prism light pass thru sunlight_propagates nodes.
This also prevents the lens from igniting them.

Made stick and staff at least as transarent as frames/ladders.
2019-03-09 19:46:52 -05:00
Aaron Suen
111338e56f Pound glass back into sand. Fix recipe prioritization for pummels. 2019-03-09 19:40:02 -05:00
Aaron Suen
122f1c1677 Lens firestarting. 2019-03-08 23:30:12 -05:00
Aaron Suen
f4657cb10a Dammit! minetest.get_meta, NOT minetest:get_meta! 2019-03-07 23:06:11 -05:00
Aaron Suen
be2bef8d3e Actually, we probably don't need to nerf the light so much. 2019-03-07 22:43:11 -05:00
Aaron Suen
1ae9408819 Nerf molten glass light emission. 2019-03-07 22:41:49 -05:00
Aaron Suen
58109d30e7 Create basic crafting recipes, completing tech tree bridge.
It should now be possible to obtain the new optical stuff given
only resources in-game.  The molten glass casting process, in
particular, should be at least a little interesing.

These recipes aren't very interesting and may be subject to
refinements in the future.
2019-03-07 22:27:38 -05:00
Aaron Suen
19bfab1c1f Glass now cools/quenches.
Almost done with this new feature; just need to craft lenses and
prisms from chroma glass...
2019-03-07 22:21:04 -05:00
Aaron Suen
bcca369cc7 Molten glass flows (source "rolls") downhill.
This will allow us to pour glass into molds for casting.
2019-03-07 22:05:37 -05:00
Aaron Suen
ed7fa1e95c Add molten glass, cook sand into it w/ fire. 2019-03-07 21:50:29 -05:00
Aaron Suen
718c31386f New name by Yanakov. 2019-03-07 19:35:01 -05:00
Aaron Suen
c0e68a24b4 Add basic glass nodes, new textures. 2019-03-07 19:26:53 -05:00
Aaron Suen
0652636e47 Remove redundant rotations, simplifying node spinning. 2019-03-07 10:04:32 -05:00
Aaron Suen
fa4ae544ad Crank abm back up again, log unloaded area issues. 2019-03-07 01:56:27 -05:00
Aaron Suen
cb78b5a334 Got immediate triggering working. 2019-03-07 01:40:26 -05:00
Aaron Suen
94082bc86a Prism and full logic basically working.
There seems to be an issue triggering events, so a lot of work
is being done by the abm to cover over this problem...

Much like my earlier work with sz_rotary, I suspect a lot of
fine-tuning will be needed.
2019-03-07 00:58:37 -05:00
Aaron Suen
e68693c062 Optic API works, lens basically works. 2019-03-07 00:35:27 -05:00
Aaron Suen
2b9ff67ee1 Plan. 2019-03-06 00:11:11 -05:00
Aaron Suen
3bb18e195e A little refactoring... 2019-03-05 23:05:56 -05:00
Aaron Suen
b10cdfaa7d Fixed. 2019-03-04 23:52:15 -05:00
Aaron Suen
15805fee3a Typo. 2019-03-04 23:51:04 -05:00
Aaron Suen
42466f557c Oops, of course, I left debug code in. 2019-03-04 23:50:33 -05:00
Aaron Suen
0d23186747 Start getting into nitty-gritty optical transmission protocol.
This is going to be a lot like sz_rotary from sztest, and one of
the more complex things to implement.
2019-03-04 23:49:16 -05:00
Aaron Suen
0e679c1bc7 Unused copy. 2019-03-04 22:22:21 -05:00
Aaron Suen
fdd92f3452 Start work on optics system, define nodes and basic appearance. 2019-03-04 22:11:09 -05:00