- Players no longer constantly glow in darkness.
- Players can now place light spots by scaling, faster
than actual climbing spots.
- Climbing spots appear if player continues placement
after light appears.
- Floor traversal mechanism is now obsolete.
This allows players to traverse dark caves reasonably
well, still, but only voluntarily, so darkness stealth
mechanics are possible again.
Need at least a tempered lode hatchet before the
recipe is possible to complete.
Technically it can also be completed with an infused
annealed lode hatchet, but I don't have a way of doing
arbitrary combinational logic in hints yet...
- You can now forge hot lode using either tempered OR
annealed anvil.
- This creates a gameplay path for accessing annealed
lode without having the resources (i.e. water/sponges)
to access tempered yet.
- Cold-working is still more efficient for being able to
pick up the excess prills from the process.
- Cold working, and then heating afterwards, is still likely
the only reasonable way to make mattocks.
- No graphite lubrication needed.
- Just insert pin instead of pounding it in.
- Pins must be inserted into end face.
- Node will not spin from using pin on wrong face.
- Included new content.
- Partially converted to base on recipes instead of just items.
- Added support for group and toolcap checks.
Fixed a number of small bugs elsewhere in the process.