10 Commits

Author SHA1 Message Date
Aaron Suen
9607bcc6a6 Start working on sounds, plus minor refinements.
- Clean up registered_* usage patterns.
- Reduce tendancy of leaves to create stack nodes.
  Now they tend to stack up properly in-world more often.
- Tweak damage system to create "headroom" where minor
  damage doesn't cost inv slots immediately.
- Make player hand skin color match model skin.
- Cleanup/unify grass abm logic.
- Start installing new sounds by MagikEh

Sound source:
  https://github.com/MagikEh/SoundsOfWarr
2019-03-13 23:51:59 -04:00
Aaron Suen
0f0377da52 Make lens/prism light pass thru sunlight_propagates nodes.
This also prevents the lens from igniting them.

Made stick and staff at least as transarent as frames/ladders.
2019-03-09 19:46:52 -05:00
Aaron Suen
0638e3f11f Crafting cleanup.
- Alternate shelf recipe to make it a little more intuitive.
- Label all existing recipes.
2019-02-21 14:37:22 -05:00
Aaron Suen
4b972b4d3b More recipe conversion, bugfixing. 2019-02-10 00:20:55 -05:00
Aaron Suen
8e47b687d0 TOOL CAPABILITIES / LEVELS OVERHAUL
Try to standardize the way we handle tools, materials, digtimes.
- Levels start at 1 and work upwards.
  - Level 1 is for "hand" or "primitive" tools.
  - Levels 2+ are wood, stone, metal, etc.
- Link dig times, tool levels, and durability together.
- Material groups now define standard "base dig times" which
  are the main thing that makes e.g. stone harder to dig than dirt.

The speed of digging almost everything will probably have changed,
in some cases not for the better; much testing will be needed.
2019-01-24 22:08:05 -05:00
Aaron Suen
7080270e56 Fully rename iron to lode.
Also refactored API to handle simple aliasing on rename
automatically, and allow registration intercept for non-node
item defs too.
2019-01-24 20:45:14 -05:00
Aaron Suen
464a0e1d89 Finite fire rework.
- There are now 6 degrees of embers.  Better fuel sources will
  make better embers.
- Embers differ only in lifespan; each class lasts twice as long
  as the previous.  Top-grade fuels may last 15 minutes or
  longer.
- Embers decay stochastically.
- Embers decay 16x as fast when smothered, but still go through
  the same lifecycle.

Also:
- Plain ash now reposes.

There are no infinite fuel sources, nor are any specifically
planned at this time.
2019-01-17 00:01:00 -05:00
Aaron Suen
4440e1f0b8 Sticks burn up in presence of fire. 2019-01-06 14:26:27 -05:00
Aaron Suen
62f0db49e0 Fire mod is now basically functional.
"Qualitative" fire now works, spreads, etc.

Rub 2 sticks/staves together to start a fire in nearby flammables.
2019-01-06 13:04:07 -05:00
Aaron Suen
78f4c8bd74 Fix crafting, move staff to woodworking. 2018-12-30 18:44:28 -05:00