5 Commits

Author SHA1 Message Date
Aaron Suen
0fd31152ca Relax scaling requirements (e.g. trees).
Nodes cannot be scaled only if they are BOTH falling
nodes AND diggable by hand.  Mostly this just means
sand cannot be scaled and needs to be dug out
instead.
2019-11-30 09:13:07 -05:00
Aaron Suen
f48b103e58 Players can only see nearby scaling particles.
If watching someone else scaling a cliff from a distance, you will not
see where the handholds are, but if you are nearby, you will be able to
see and share them.
2019-11-10 10:42:23 -05:00
Aaron Suen
a90d49404b More scaling refinements.
- Cannot do "floor feeling" if floor is already lit.
- No need for steady-state particles on "floor feeling" nodes.
2019-11-10 10:03:15 -05:00
Aaron Suen
52dcebc696 Fix up scaling node upgrading.
- Prevent downgrading.
  Should prevent player from falling when overhangers replaced.
- Allow hanging construction through other scaling nodes.
  Should prevent full overhangs from being blocked by wall scaling.
2019-11-10 09:40:15 -05:00
Aaron Suen
126039e3ed Scaling Generation 3.
- Repeat/hold place (right-click) with empty hand instead of pummel.
- Otherwise, works similarly to first generation.
- Scaling nodes can overwrite each other now (upgrade wall to ceiling).
- Visuals are now particle-based instead of texture, like Gen 2.
2019-11-10 09:33:40 -05:00