Nodes cannot be scaled only if they are BOTH falling
nodes AND diggable by hand. Mostly this just means
sand cannot be scaled and needs to be dug out
instead.
If watching someone else scaling a cliff from a distance, you will not
see where the handholds are, but if you are nearby, you will be able to
see and share them.
- Prevent downgrading.
Should prevent player from falling when overhangers replaced.
- Allow hanging construction through other scaling nodes.
Should prevent full overhangs from being blocked by wall scaling.
- Repeat/hold place (right-click) with empty hand instead of pummel.
- Otherwise, works similarly to first generation.
- Scaling nodes can overwrite each other now (upgrade wall to ceiling).
- Visuals are now particle-based instead of texture, like Gen 2.