5 Commits

Author SHA1 Message Date
Aaron Suen
eac1285a3a Fix auto-run math bug 2020-01-26 16:37:37 -05:00
Aaron Suen
bd45313ff4 Tweak and parameterize autorun/zoom.
Auto-run acceleration starts at the same time but now
takes twice as long to complete (~8.3 seconds to max).

Anyone know enough calculus to figure out how much
distance is required for a "running start" for a maximum
long-jump now?
2020-01-26 10:23:41 -05:00
Aaron Suen
aaa66958a2 Fix auto-sprint while flying/falling. 2020-01-25 09:25:24 -05:00
Aaron Suen
47b09a78e2 Keep auto-sprint while swimming downwards. 2020-01-25 09:13:55 -05:00
Aaron Suen
65f3993272 Auto-sprint and player movement overhaul.
- Players start out at a brisk walk, accelerate to a run
  if moving continuously forward.
- Clean up and consolidate various player movement
  code, including footsteps, freefall, and zoom focus.
2020-01-25 09:08:13 -05:00