10 Commits

Author SHA1 Message Date
Aaron Suen
85f87d1c17 Simplify some selectionboxes significantly. 2019-03-30 21:23:02 -04:00
Aaron Suen
a2e68a3e71 Glass sounds. 2019-03-14 20:13:37 -04:00
Aaron Suen
8053bbc21c Transactional stability for optics.
- Make lens not flicker with light level dithering by using
  histerisis in threshold.
- Optical nodes always read the past world snapshot for creating
  the next snapshot, so there are no accidental fast paths
  through optical logic leading to glitches (hopefully).
2019-03-12 20:22:42 -04:00
Aaron Suen
111338e56f Pound glass back into sand. Fix recipe prioritization for pummels. 2019-03-09 19:40:02 -05:00
Aaron Suen
c0e68a24b4 Add basic glass nodes, new textures. 2019-03-07 19:26:53 -05:00
Aaron Suen
0652636e47 Remove redundant rotations, simplifying node spinning. 2019-03-07 10:04:32 -05:00
Aaron Suen
cb78b5a334 Got immediate triggering working. 2019-03-07 01:40:26 -05:00
Aaron Suen
94082bc86a Prism and full logic basically working.
There seems to be an issue triggering events, so a lot of work
is being done by the abm to cover over this problem...

Much like my earlier work with sz_rotary, I suspect a lot of
fine-tuning will be needed.
2019-03-07 00:58:37 -05:00
Aaron Suen
42466f557c Oops, of course, I left debug code in. 2019-03-04 23:50:33 -05:00
Aaron Suen
0d23186747 Start getting into nitty-gritty optical transmission protocol.
This is going to be a lot like sz_rotary from sztest, and one of
the more complex things to implement.
2019-03-04 23:49:16 -05:00